public GroundDataList GetCreateGroundDatas(float locationY) { GroundDataList groundDataList = ReferencePool.Acquire <GroundDataList>(); float x = Random.Range(-2f, 2f); groundDataList.Add(new Vector3(x, locationY, 1f), 2); return(groundDataList); }
public GroundDataList GetCreateGroundDatas(float locationY) { GroundDataList groundDataList = ReferencePool.Acquire <GroundDataList>(); double rand = Utility.Random.GetRandomDouble(); float x = rand > 0.5 ? m_Left : m_Right; groundDataList.Add(new Vector3(x, locationY, 1f), 4); return(groundDataList); }