public static bool CanLeaveSquad() { bool result = true; SquadController squadController = Service.Get <SquadController>(); CurrentPlayer currentPlayer = Service.Get <CurrentPlayer>(); Squad currentSquad = squadController.StateManager.GetCurrentSquad(); if (currentSquad == null) { return(result); } SquadWarStatusType currentStatus = squadController.WarManager.GetCurrentStatus(); if (currentStatus == SquadWarStatusType.PhaseCooldown) { return(result); } SquadMember squadMemberById = SquadUtils.GetSquadMemberById(currentSquad, currentPlayer.PlayerId); if (squadController.WarManager.IsMemberInWarParty(squadMemberById.MemberID) || squadController.WarManager.IsSquadMemberInWarOrMatchmaking(squadMemberById)) { result = false; } return(result); }
public static void SetSquadMemberRole(Squad squad, string memberId, SquadRole role) { SquadMember squadMemberById = SquadUtils.GetSquadMemberById(squad, memberId); if (squadMemberById != null) { squadMemberById.Role = role; } }
public static void RemoveSquadMember(Squad squad, string memberId) { SquadMember squadMemberById = SquadUtils.GetSquadMemberById(squad, memberId); if (squadMemberById != null && squad != null) { squad.MemberList.Remove(squadMemberById); squad.BattleScore -= squadMemberById.Score; squad.MemberCount--; } }
public static int GetDonatedWarTroopStorageUsedByCurrentPlayer() { SquadMemberWarData currentMemberWarData = Service.Get <SquadController>().WarManager.GetCurrentMemberWarData(); if (currentMemberWarData != null) { List <SquadDonatedTroop> warTroops = currentMemberWarData.WarTroops; return(SquadUtils.GetDonatedTroopStorageUsed(warTroops)); } return(0); }
public static bool IsPlayerSquadWarTroopsAtMaxCapacity() { SquadMemberWarData currentMemberWarData = Service.Get <SquadController>().WarManager.GetCurrentMemberWarData(); if (currentMemberWarData != null) { int donatedWarTroopStorageUsedByCurrentPlayer = SquadUtils.GetDonatedWarTroopStorageUsedByCurrentPlayer(); int squadStorageCapacity = currentMemberWarData.BaseMap.GetSquadStorageCapacity(); return(donatedWarTroopStorageUsedByCurrentPlayer >= squadStorageCapacity); } return(false); }
public static bool IsTimeWithinSquadWarPhase(SquadWarData data, uint serverTime) { bool result = false; if (data != null && (ulong)serverTime >= (ulong)((long)data.StartTimeStamp) && (ulong)serverTime < (ulong)((long)data.CooldownEndTimeStamp)) { SquadWarStatusType warStatus = SquadUtils.GetWarStatus(data, Service.Get <ServerAPI>().ServerTime); int num = 0; int num2 = 0; if (SquadUtils.FillOutWarPhaseTimeRange(data, warStatus, out num, out num2)) { result = ((ulong)serverTime >= (ulong)((long)num) && (ulong)serverTime < (ulong)((long)num2)); } } return(result); }
public unsafe static long $Invoke7(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetDonatedWarTroopStorageUsedByCurrentPlayer())); }
public unsafe static long $Invoke6(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetDonatedTroopStorageUsedByWorldOwner())); }
public unsafe static long $Invoke22(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.SquadMeetsMatchmakingRequirements((SquadController)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke18(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.IsPlayerMedalCountHigherThanSquadAvg((Squad)GCHandledObjects.GCHandleToObject(*args), *(int *)(args + 1)))); }
public unsafe static long $Invoke16(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetWorldOwnerSquadBuildingTroops())); }
public unsafe static long $Invoke14(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetSquadDonatedTroopsFromObject(GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke10(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetFriendIdsInSquad(Marshal.PtrToStringUni(*(IntPtr *)args), (LeaderboardController)GCHandledObjects.GCHandleToObject(args[1])))); }
public static int GetDonatedTroopStorageUsedByWorldOwner() { List <SquadDonatedTroop> worldOwnerSquadBuildingTroops = SquadUtils.GetWorldOwnerSquadBuildingTroops(); return(SquadUtils.GetDonatedTroopStorageUsed(worldOwnerSquadBuildingTroops)); }
public static bool CanSendFreeTroopRequest(uint currentServerTime, uint troopRequestDate) { return(SquadUtils.GetTroopRequestTimeLeft(currentServerTime, troopRequestDate) <= 0); }
public static int GetTroopRequestCrystalCost(uint currentServerTime, uint troopRequestDate) { return(GameUtils.SecondsToCrystals(SquadUtils.GetTroopRequestTimeLeft(currentServerTime, troopRequestDate))); }
public unsafe static long $Invoke8(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetDonationCount((List <SquadMsg>)GCHandledObjects.GCHandleToObject(*args), Marshal.PtrToStringUni(*(IntPtr *)(args + 1)), Marshal.PtrToStringUni(*(IntPtr *)(args + 2))))); }
public unsafe static long $Invoke12(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetReputationReqForSquadLevel(*(int *)args))); }
public unsafe static long $Invoke9(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetFailureStringIdByScoutState((SquadWarScoutState)(*(int *)args), *(sbyte *)(args + 1) != 0))); }
public static int GetDonatedTroopStorageUsedByCurrentPlayer() { List <SquadDonatedTroop> troops = Service.Get <SquadController>().StateManager.Troops; return(SquadUtils.GetDonatedTroopStorageUsed(troops)); }
public unsafe static long $Invoke11(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetFriendIdsString((List <string>)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke0(long instance, long *args) { SquadUtils.AddSquadMember((Squad)GCHandledObjects.GCHandleToObject(*args), (SquadMember)GCHandledObjects.GCHandleToObject(args[1])); return(-1L); }
public unsafe static long $Invoke13(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetRewardForWar(Marshal.PtrToStringUni(*(IntPtr *)args), (SquadMemberWarData)GCHandledObjects.GCHandleToObject(args[1])))); }
public unsafe static long $Invoke1(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.CanLeaveSquad())); }
public unsafe static long $Invoke15(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetSquadMemberById((Squad)GCHandledObjects.GCHandleToObject(*args), Marshal.PtrToStringUni(*(IntPtr *)(args + 1))))); }
public unsafe static long $Invoke2(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.CanStartMatchmakingPrep((SquadController)GCHandledObjects.GCHandleToObject(*args), (BuildingLookupController)GCHandledObjects.GCHandleToObject(args[1])))); }
public unsafe static long $Invoke17(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.IsPlayerInSquad(Marshal.PtrToStringUni(*(IntPtr *)args), (Squad)GCHandledObjects.GCHandleToObject(args[1])))); }
public unsafe static long $Invoke3(long instance, long *args) { SquadUtils.ForceCloseSquadWarScreen(); return(-1L); }
public unsafe static long $Invoke19(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.IsPlayerSquadWarTroopsAtMaxCapacity())); }
public unsafe static long $Invoke4(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetDonatedTroopStorageUsed((List <SquadDonatedTroop>)GCHandledObjects.GCHandleToObject(*args)))); }