public static Material StopPlanetSpinning(GameObject spinningPlanetGameObject) { Material planetMaterial = PlanetUtils.GetPlanetMaterial(spinningPlanetGameObject); if (planetMaterial != null) { planetMaterial.SetFloat("_RotationSpeed", 0f); } return(planetMaterial); }
public unsafe static long $Invoke2(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(PlanetUtils.StopPlanetSpinning((GameObject)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke1(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(PlanetUtils.GetPlanetMaterial((GameObject)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke0(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(PlanetUtils.GetAllPlayerFacingPlanets())); }