public static CardInstance FindIdenticalCardInSource(IList <CardInstance> source, CardInstance card, IList <CardInstance> exclusions = null, bool failureOkay = false)
        {
            if (exclusions == null)
            {
                exclusions = new List <CardInstance>();
            }
            CardInstance res = null;
            var          cs  = card.ToString();

            foreach (var c in source)
            {
                if (!exclusions.Contains(c) && c.ToString() == cs)
                {
                    return(c);
                }
            }
            if (res == null)
            {
                if (failureOkay)
                {
                    return(null);
                }
                throw new Exception("No card.");
            }
            return(res);
        }
Exemple #2
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        /// <summary>
        /// When we generate an action, we check to see if it's already a duplicate (in randoms or choices).  This is how we compare them.
        /// </summary>
        public bool IsEqual(FightAction other)
        {
            if (FightActionType != other.FightActionType)
            {
                return(false);
            }
            if (CardInstance?.ToString() != other.CardInstance?.ToString())
            {
                return(false);
            }
            if (Potion?.Name != other.Potion?.Name)
            {
                return(false);
            }
            if (Target?.Name != other.Target?.Name)
            {
                return(false);
            }
            if (CardTargets != null && other.CardTargets == null)
            {
                return(false);
            }
            if (CardTargets == null && other.CardTargets != null)
            {
                return(false);
            }
            if (!Helpers.CompareHands(CardTargets, other.CardTargets, out var msg2))
            {
                return(false);
            }
            //if (Key != other.Key) return false;
            //we do not compare key here because this is at the "choice" stage.
            if (Random != other.Random)
            {
                return(false);
            }

            return(true);
        }