void session_LikeReceived(object sender, BuddyEventArgs e) { LikeReceived(sender, e); }
void session_BuzzReceived(object sender, BuddyEventArgs e) { BuzzReceived(sender, e); }
void buddies_BuddyJoined(object sender, BuddyEventArgs e) { BuddyJoined(this, e); LogHistory(EventType.Joined, e.Buddy); }
void session_BuddyTyping(object sender, BuddyEventArgs e) { BuddyTyping(sender, e); }
void buddies_BuddyLeft(object sender, BuddyEventArgs e) { BuddyLeft(this, e); LogHistory(EventType.Left, e.Buddy); }