public static IEnumerator TrailLeader(AIBlackboard blackboard, ComponentBlackboard components, float speed, int bufferIndex)
        {
            blackboard.Waiting = false;
            components.StopShootingPlayer();
            TrailingFollower  target      = TrailingFollower.SpawnTrailer(blackboard.targetBuffer[bufferIndex]);
            NavMeshAgent      navigation  = components.navigation;
            MecanimLocomotion locomotion  = components.locomotion;
            Transform         aiTransform = components.aiObject.transform;

            navigation.SetDestination(target.Waypoint.position);

            locomotion.speed           = 8;
            locomotion.lookWhereMoving = true;
            locomotion.turn            = false;
            locomotion.move            = true;

            yield return(null);

            while (Vector3.Distance(target.Waypoint.position, aiTransform.position) > 5)
            {
                navigation.SetDestination(target.Waypoint.position);
                components.Navigate();
                target.PositionWaypoint();
                yield return(new WaitForSeconds(0.1f));
            }

            locomotion.speed           = 3;
            locomotion.lookWhereMoving = false;
            locomotion.turn            = true;
            locomotion.move            = true;

            yield return(null);

            while (true)
            {
                if (Vector3.Distance(target.Waypoint.position, aiTransform.position) > 1)
                {
                    locomotion.lookDirection = -locomotion.moveDirection;
                    navigation.SetDestination(target.Waypoint.position);
                    target.PositionWaypoint();
                    components.Navigate();
                }
                else
                {
                    components.StopNavigating();
                    locomotion.turn = false;
                    locomotion.move = false;
                }
                yield return(null);
            }
        }
        public static TrailingFollower SpawnTrailer(Transform lead)
        {
            GameObject       g  = new GameObject("trailingFollower");
            TrailingFollower tk = g.AddComponent <TrailingFollower>();

            GameObject way = new GameObject("waypoint");

            way.transform.parent = g.transform;

            Vector3[] positions = new Vector3[]
            {
                lead.transform.position - lead.transform.forward,
                lead.transform.position - lead.transform.forward,
            };

            tk.Init(lead, way.transform, positions);

            return(tk);
        }