protected override void ConfigureStates() { states = new IEnumerator[3]; states[0] = AIStates.TrailLeader(blackboardReference, manager.components, 6, 0); states[1] = AIStates.GotoCover(blackboardReference, manager.components, 8, true, Random.Range(1, 5)); states[2] = AIStates.StandardAttack(blackboardReference, manager.components); }