// Attach Sputnik to the ship public virtual void Attach(SputnikShip sp) { this.ai = sp.GetAI(); this.attachedShip = sp; m_frozenCount = 0; if (this is Tractorable) ((Tractorable)this).IsTractored = false; sputnikDetached = false; timeSinceDetached = 0; Zindex = 0.26f; if (this.health < this.MaxHealth / 2) this.health = this.MaxHealth / 2; sp.SputnikAttach(this); }
// Attach Sputnik to the ship public void Attach(SputnikShip sp) { this.previousAI = this.ai; this.ai = sp.GetAI(); }