Exemple #1
0
        /// <summary>
        /// Detects collisions between this BoundingCircle and a BoundingRectangle
        /// </summary>
        /// <param name="c">This BoundingCircle</param>
        /// <param name="r">The BoundingRectangle</param>
        /// <returns>true if there is a collision, false otherwise</returns>
        public static bool CollidesWith(this BoundingCircle c, BoundingRectangle r)
        {
            var closestX = Math.Max(Math.Min(c.X, r.X + r.Width), r.X);
            var closestY = Math.Max(Math.Min(c.Y, r.Y + r.Height), r.Y);

            return(Math.Pow(c.Radius, 2) >= Math.Pow(closestX - c.X, 2) + Math.Pow(closestY - c.Y, 2));
        }
Exemple #2
0
 /// <summary>
 /// Detects collisions between this BoundingRectangle and a BoundingCircle
 /// </summary>
 /// <param name="r">This BoundingRectangle</param>
 /// <param name="c">The BoundingCircle</param>
 /// <returns>true if there is a collision, false otherwise</returns>
 public static bool CollidesWith(this BoundingRectangle r, BoundingCircle c)
 {
     return(c.CollidesWith(r));
 }
Exemple #3
0
 // <summary>
 /// Detects if this BoundingCircle collides with a Vector2
 /// </summary>
 /// <param name="c">This BoundingCircle</param>
 /// <param name="v">The Vector2</param>
 /// <returns>true if there is a collision, false otherwise</returns>
 public static bool CollidesWith(this BoundingCircle c, Vector2 v)
 {
     return(v.CollidesWith(c));
 }
Exemple #4
0
 /// <summary>
 /// Detects collisions between this BoundingCircle and another BoundingCircle
 /// </summary>
 /// <param name="a">This BoundingCircle</param>
 /// <param name="b">The other BoundingCircle</param>
 /// <returns>true if there is a collision, false otherwise</returns>
 public static bool CollidesWith(this BoundingCircle a, BoundingCircle b)
 {
     return(Math.Pow(a.Radius + b.Radius, 2) >= Math.Pow(a.X - b.X, 2) + Math.Pow(a.Y - b.Y, 2));
 }
Exemple #5
0
 /// <summary>
 /// Detects if this Vector2 collides with a BoundingCircle
 /// </summary>
 /// <param name="v">This Vector2</param>
 /// <param name="c">The BoundingCircle</param>
 /// <returns>true if there is a collision, false otherwise</returns>
 public static bool CollidesWith(this Vector2 v, BoundingCircle c)
 {
     return(Math.Pow(c.Radius, 2) >= Math.Pow(v.X - c.X, 2) + Math.Pow(v.Y - c.Y, 2));
 }