public MarioFireball(Vector2 position, Vector2 direction) :base(SprintFourGame.GetInstance()) { ++Fireballs; Position = position; Velocity = direction; Velocity.Normalize(); Velocity *= Utility.FIREBALL_SPEED; sprite = new MarioFireballSprite(); lifeRemaining = Utility.FIREBALL_LIFE; }
public Cursor() { sprite = new MarioFireballSprite(); Choice = Utility.LEVEL_SELECT_ORIGINAL_CHOICE; ChoiceSelected = false; position = new Vector2(Utility.CURSOR_X_VALUE, Utility.ORIGINAL_CHOICE_Y_VALUE + Utility.CURSOR_Y_OFFSET); }