public void MarioFlowerTest() { //Make Mario, Flower, and Movement Command IMario mario = new Mario(new Vector2(250, 500)); IItem flower = new FireFlower(new Vector2(500, 500)); level = new Level(game); level.Mario = mario; ICommand moveRight = new RightCommand(level); //Move Mario Right until he has collided with the Flower Rectangle marioPosition = mario.DrawnRectangle; while (marioPosition.X < 510) { moveRight.Execute(); level.Update(); marioPosition = mario.DrawnRectangle; } //Check test results, Mario should be Fire type if (!mario.IsFire()) { writer.WriteLine("Mario Flower Test: Unsuccessful\n"); } else { writer.WriteLine("Mario Flower Test: Successful\n"); } }
private IItem CreateSpawnItem() { IItem spawnItem = new Mushroom(this.CurrentPosition, true, MushroomType.Green); PowerupDescriptor randomPowerup = (PowerupDescriptor)this.RandomNumber.Next(0, Enum.GetNames(typeof(PowerupDescriptor)).Length); switch (randomPowerup) { case PowerupDescriptor.Star: spawnItem = new Star(this.CurrentPosition, true); break; case PowerupDescriptor.GreenMushroom: spawnItem = new Mushroom(this.CurrentPosition, true, MushroomType.Green); break; case PowerupDescriptor.MetalMushroom: spawnItem = new Mushroom(this.CurrentPosition, true, MushroomType.Metal); break; case PowerupDescriptor.RedMushroom: if (this.Level.Mario.IsBig()) { spawnItem = new Mushroom(this.CurrentPosition, true, MushroomType.Red); } else { spawnItem = new FireFlower(this.CurrentPosition, true); } break; } return(spawnItem); }
public FireFlowerSprite(FireFlower fireFlower) { this.FireFlower = fireFlower; this.Texture = SpriteHolder.PowerUps; this.CurrentFrame = (int)SpriteHolder.FireFlowerStartCoordinates[0]; this.Width = SpriteHolder.PowerUpWidth; this.Height = SpriteHolder.PowerUpHeight; }
public void SpawnItem(Vector2 Position, String s) { IItem i; switch (s[1]) { case 'C': i = new Coin(Position, false); this.level.Items.Add(i); break; case 'S': i = new Star(Position, true); this.level.Items.Add(i); break; case 'R': i = new Mushroom(Position, true, MushroomType.Red); this.level.Items.Add(i); break; case 'M': i = new Mushroom(Position, true, MushroomType.Metal); this.level.Items.Add(i); break; case '1': i = new Mushroom(Position, true, MushroomType.Green); this.level.Items.Add(i); break; case 'F': i = new FireFlower(Position, true); this.level.Items.Add(i); break; } }
public FireFlowerCollisionResponder(FireFlower fireFlower) { this.FireFlower = fireFlower; }