// Method only here since inventory doesn't exist
        private IAttack GetSecondaryAttack(string attackName)
        {
            IAttack secondaryAttack = new Bomb(Game, Link);

            switch (attackName)
            {
            case ("Bomb"):
                secondaryAttack = new Bomb(Game, Link);
                break;

            case ("Arrow"):
                secondaryAttack = new Arrow(Game, Link, Link.Direction);
                break;

            case ("BlueCandle"):
                secondaryAttack = new BlueCandle(Game, Link, Link.Direction);
                break;

            case ("Boomerang"):
                secondaryAttack = new Boomerang(Game, Link, Link.Direction);
                break;

            case ("Bullet"):
                secondaryAttack = new Bullet(Game, Link, Link.Direction);
                break;
            }
            return(secondaryAttack);
        }
Exemple #2
0
 public void AttackState()
 {
     Timer++;
     if (Timer == 1)
     {
         IAttack boomerang = new Boomerang(Game, Self, Self.Direction);
         boomerang.Attack();
         Game.soundEffects[0].Play();
         AttackCounter = 0;
     }
     else if (Timer >= AttackDelay)
     {
         Reset();
         Timer      = 0;
         Self.State = States.MonsterState.Idle;
     }
 }