Exemple #1
0
        public void Apply(TasClient tas, Ladder ladder)
        {
            var b = tas.GetBattle();

            if (b == null)
            {
                return;
            }
            var d = b.Details;

            int mint, maxt;

            if (ladder != null)
            {
                d = ladder.CheckBattleDetails(d, out mint, out maxt);
            }
            tas.UpdateBattleDetails(d);

            if (enableAllUnits)
            {
                tas.EnableAllUnits();
            }
            if (disabledUnits.Length > 0)
            {
                tas.DisableUnits(UnitInfo.ToStringList(disabledUnits));
            }

            foreach (var s in perform)
            {
                tas.Say(TasClient.SayPlace.Battle, "", s, false);
            }
        }
Exemple #2
0
        public void Start(string modname, string mapname)
        {
            Stop();

            manager          = new AutoManager(this, tas, spring);
            lockedByKickSpec = false;
            autoLock         = 0;
            kickSpectators   = config.KickSpectators;
            minCpuSpeed      = config.MinCpuSpeed;
            kickMinRank      = config.KickMinRank;

            if (config.LadderId > 0)
            {
                ladder = new Ladder(config.LadderId);
            }
            else
            {
                ladder = null;
            }

            config.BattleDetails.Validate();
            if (String.IsNullOrEmpty(modname))
            {
                modname = config.DefaultMod;
            }
            if (String.IsNullOrEmpty(mapname))
            {
                mapname = config.DefaultMap;
            }

            if (!spring.UnitSync.HasMap(mapname))
            {
                IEnumerator <MapInfo> enu = spring.UnitSync.MapList.Values.GetEnumerator();
                enu.MoveNext();
                mapname = enu.Current.Name;
            }
            if (!spring.UnitSync.HasMod(modname))
            {
                IEnumerator <ModInfo> enu = spring.UnitSync.ModList.Values.GetEnumerator();
                enu.MoveNext();
                modname = enu.Current.Name;
            }

            int mint, maxt;
            var b = new Battle((ladder == null ? config.Password : "******"), config.HostingPort, config.MaxPlayers, config.MinRank, spring.UnitSync.GetMapInfo(mapname), (ladder != null ? "(ladder " + ladder.Id + ") " : "") + config.GameTitle.Replace("%1", MainConfig.SpringieVersion), spring.UnitSync.GetModInfo(modname), (ladder != null ? ladder.CheckBattleDetails(config.BattleDetails, out mint, out maxt) : config.BattleDetails));

            // if hole punching enabled then we use it
            if (config.UseHolePunching)
            {
                b.Nat = Battle.NatMode.HolePunching;
            }
            else if (Program.main.config.GargamelMode && Program.main.Stats != null)
            {
                b.Nat = Battle.NatMode.FixedPorts;
            }
            else
            {
                b.Nat = Battle.NatMode.None;              // else either no nat or fixed ports (for gargamel fake - to get client IPs)
            }
            for (int i = 0; i < config.DefaultRectangles.Count; ++i)
            {
                b.Rectangles.Add(i, config.DefaultRectangles[i]);
            }
            tas.OpenBattle(b);
        }
    public void Apply(TasClient tas, Ladder ladder)
    {
      Battle b = tas.GetBattle();
      if (b == null) return;
      BattleDetails d = b.Details;

      if (startingMetal.HasValue) d.StartingMetal = startingMetal.Value;
      if (startingEnergy.HasValue) d.StartingEnergy = startingEnergy.Value;
      if (maxUnits.HasValue) d.MaxUnits = maxUnits.Value;
      if (startPos.HasValue) d.StartPos = startPos.Value;
      if (endCondition.HasValue) d.EndCondition = endCondition.Value;
      if (limitDgun.HasValue) d.LimitDgun = limitDgun.Value;
      if (diminishingMM.HasValue) d.DiminishingMM = diminishingMM.Value;
      if (ghostedBuildings.HasValue) d.GhostedBuildings = ghostedBuildings.Value;

      d.Validate();
      int mint, maxt;
      if (ladder != null) d = ladder.CheckBattleDetails(d, out mint, out maxt);
      tas.UpdateBattleDetails(d);

      if (enableAllUnits) tas.EnableAllUnits();
      if (disabledUnits.Length > 0) tas.DisableUnits(UnitInfo.ToStringList(disabledUnits));

      foreach (string s in perform) tas.Say(TasClient.SayPlace.Battle, "", s, false);
    }
Exemple #4
0
        public void Apply(TasClient tas, Ladder ladder)
        {
            Battle b = tas.GetBattle();

            if (b == null)
            {
                return;
            }
            BattleDetails d = b.Details;

            if (startingMetal.HasValue)
            {
                d.StartingMetal = startingMetal.Value;
            }
            if (startingEnergy.HasValue)
            {
                d.StartingEnergy = startingEnergy.Value;
            }
            if (maxUnits.HasValue)
            {
                d.MaxUnits = maxUnits.Value;
            }
            if (startPos.HasValue)
            {
                d.StartPos = startPos.Value;
            }
            if (endCondition.HasValue)
            {
                d.EndCondition = endCondition.Value;
            }
            if (limitDgun.HasValue)
            {
                d.LimitDgun = limitDgun.Value;
            }
            if (diminishingMM.HasValue)
            {
                d.DiminishingMM = diminishingMM.Value;
            }
            if (ghostedBuildings.HasValue)
            {
                d.GhostedBuildings = ghostedBuildings.Value;
            }

            d.Validate();
            int mint, maxt;

            if (ladder != null)
            {
                d = ladder.CheckBattleDetails(d, out mint, out maxt);
            }
            tas.UpdateBattleDetails(d);

            if (enableAllUnits)
            {
                tas.EnableAllUnits();
            }
            if (disabledUnits.Length > 0)
            {
                tas.DisableUnits(UnitInfo.ToStringList(disabledUnits));
            }

            foreach (string s in perform)
            {
                tas.Say(TasClient.SayPlace.Battle, "", s, false);
            }
        }
		public void Apply(TasClient tas, Ladder ladder)
		{
			var b = tas.GetBattle();
			if (b == null) return;
			var d = b.Details;

			int mint, maxt;
			if (ladder != null) d = ladder.CheckBattleDetails(d, out mint, out maxt);
			tas.UpdateBattleDetails(d);

			if (enableAllUnits) tas.EnableAllUnits();
			if (disabledUnits.Length > 0) tas.DisableUnits(UnitInfo.ToStringList(disabledUnits));

			foreach (var s in perform) tas.Say(TasClient.SayPlace.Battle, "", s, false);
		}