public MediaKeyModule(SpotifyInstance instance)
        {
            _kh = new KeyboardHook("98");
            _kh.KeyDownEvent += args =>
            {
                switch (args.Key)
                {
                case Keys.MediaPlayPause:
                    //Spotify already handles Pause...but it still might be useful in case a rogue app is blocking the keys
                    //instance.TogglePlayState().Wait();

                    break;

                case Keys.MediaNextTrack:
                case Keys.MediaPreviousTrack:
                    // The underlying API uses SendKeys to implement this so we can't exactly use that in our KeyDownEvent!
                    break;

                case Keys.MediaStop:
                    instance.Pause().Wait();
                    break;
                }
            };

            //To ease development, don't bother enable this if started with the debugger attached.  Otherwise, it seems like using keyboard
            //   shortcuts to step around code confuse things
            if (!Debugger.IsAttached)
            {
                _kh.Enable();
            }
        }
        private void SystemEvents_SessionSwitch(object sender, SessionSwitchEventArgs e)
        {
            switch (e.Reason)
            {
            case SessionSwitchReason.SessionLock:
                if (_instance.IsPlaying)
                {
                    _shouldUnPause = true;
                    _instance.Pause().Wait();
                }
                break;

            case SessionSwitchReason.SessionUnlock:
                if (_shouldUnPause)
                {
                    _shouldUnPause = false;
                    _instance.Play().Wait();
                }
                break;
            }
        }