internal void OnEnter(CreatureInstance instance)
 {
     if(!(bool)this.RunOptionalScript(Scripts.OnEnter, this, Descriptor, instance, instance.Descriptor, MapCell,false))
     {
         Descriptor.RunScript(Scripts.OnEnter, this, Descriptor, instance, instance.Descriptor, MapCell);
     }
 }
        internal bool CanEnter(CreatureInstance instance)
        {
            //bool property trumps anything else
            if(GetBoolProperty(Scripts.CanEnter)??false)
            {
                return true;
            }

            //attempt to handle with instance script
            var result = (bool)this.RunOptionalScript(Scripts.CanEnter, this, Descriptor, instance, instance.Descriptor, MapCell, false);

            if (result)
            {
                return result;
            }

            return (bool)Descriptor.RunOptionalScript(Scripts.CanEnter, this, Descriptor, instance, instance.Descriptor, MapCell,false);
        }
 internal void Pickup(CreatureInstance creatureInstance)
 {
     this.RunOptionalScript(Scripts.OnPickup, this, Descriptor, creatureInstance, creatureInstance.Descriptor, this.MapCell, false);
 }
 internal bool CanPickup(CreatureInstance instance)
 {
     return (bool)this.RunOptionalScript(Scripts.CanPickup, this, Descriptor, instance, instance.Descriptor, this.MapCell, false);
 }
Exemple #5
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 internal void OnEnter(CreatureInstance instance)
 {
     if(TerrainInstance!= null)
     {
         TerrainInstance.OnEnter(instance);
     }
     instance.OnEnter(this);
 }
Exemple #6
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 public bool CanEnter(CreatureInstance instance)
 {
     //if there is already a creature here, then no
     if(CreatureInstance!= null)
     {
         return false;
     }
     //if there are items, then no
     if(PeekItem()!= null)
     {
         if (PeekItem().CanPickup(instance))
         {
             return true;
         }
         else
         {
             return false;
         }
     }
     //if no terrain, then no
     if(TerrainInstance== null)
     {
         return false;
     }
     return TerrainInstance.CanEnter(instance) && instance.CanEnter(this);
 }