public SplitterSystem() { particleArray = new SplitterParticle[maxParticles]; for (int i = 0; i < particleArray.Length; i++) { particleArray[i] = new SplitterParticle(rand); } }
public SplitterSystem(Texture2D splitterTexture, Vector2 explosionPos) { _splitterTexture = splitterTexture; particleArray = new SplitterParticle[maxParticles]; for (int i = 0; i < particleArray.Length; i++) { particleArray[i] = new SplitterParticle(rand, _splitterTexture, explosionPos); } }