public Vertex(ProjectedPoint p, float count)
 {
     Position.X  = p.X;
     Position.Y  = p.Y;
     Position.Z  = p.Index / count;
     Color.X     = p.Index / count;
     Color.Y     = p.Index / count;
     Color.Z     = p.Index / count;
     Position2.X = p.X;
     Position2.Y = p.Y;
     Position2.Z = p.Z;
 }
Exemple #2
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 private bool IsSelected(ProjectedPoint p, float xmin, float ymin, float xmax, float ymax)
 {
     return(p.X >= xmin && p.X <= xmax &&
            p.Y >= ymin && p.Y <= ymax);
 }