public void AddTikiSource(Projectile projectile)
        {
            TikiSources[TikiSlot] = new TikiData(projectile);

            TikiSlot++;
            if (TikiSlot >= Buffs.TikiInfestation.maxStacks)
            {
                TikiSlot = 0;
            }
            if (TikiStacks < Buffs.TikiInfestation.maxStacks)
            {
                TikiStacks++;
            }
        }
Exemple #2
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        public override bool PreNPCLoot(NPC npc)
        {
            NInfo data = npc.GetModInfo <NInfo>(mod);

            if (npc.FindBuffIndex(Buffs.TikiInfestation._ref.Type) >= 0)
            {
                Vector2 pos = npc.Center;
                for (int i = data.TikiStacks - 1; i >= 0; i--)
                {
                    //Spawn Tiki Spirits
                    TikiData source = data.TikiSources[i];
                    Projectile.NewProjectile(pos.X, pos.Y, 0f, 0f, Projectiles.Arrow.TikiBiter._ref.projectile.type, source.wasSpirit ? source.damage : (int)(source.damage * 0.75f), 0f, source.owner, -1f);
                }
            }
            return(true);
        }