/// <summary> /// The constructor /// </summary> /// <param name="sprite">The image which represents the sprite</param> /// <param name="posX">The start cell on the X cordinate</param> /// <param name="posY">The start cell on the Y cordinate</param> /// <param name="width">How many cells it takes up in terms of width</param> /// <param name="height">How many cells it takes up in termd of height</param> /// <param name="collidable">Wether or not it collides with other objects</param> public Sprite(String identifier, SpiritForce.TheWorld.Animation animation, int posX, int posY, int width, int height, bool collidable) { this.identifier = identifier; this.animation = animation; this.posX = posX; this.posY = posY; this.width = width; this.height = height; this.collidable = collidable; }
public void setAnimation(SpiritForce.TheWorld.Animation animation) { this.animation = animation; }