public override void Initialize() { EngineSettings.DefaultPathSpine = Environment.CurrentDirectory; mEditorForm = new SpineEditor(); mEditorForm.Show(); mSerializer = new XmlSerializer(typeof(SpineData.SpineDataSettings)); mRessourcen = new Dictionary <string, SpineData.SpineDataSettings>(); mRenderer.AmbientLight = new AmbientLight(); }
public override void Initialize() { EngineSettings.DefaultPathSpine = Environment.CurrentDirectory; mEditorForm = new SpineEditor(); mEditorForm.Show(); mSerializer = new XmlSerializer(typeof(SpineData.SpineDataSettings)); mRessourcen = new Dictionary<string, SpineData.SpineDataSettings>(); }