public override void Initialize()
 {
     EngineSettings.DefaultPathSpine = Environment.CurrentDirectory;
     mEditorForm = new SpineEditor();
     mEditorForm.Show();
     mSerializer            = new XmlSerializer(typeof(SpineData.SpineDataSettings));
     mRessourcen            = new Dictionary <string, SpineData.SpineDataSettings>();
     mRenderer.AmbientLight = new AmbientLight();
 }
 public override void Initialize()
 {
     EngineSettings.DefaultPathSpine = Environment.CurrentDirectory;
     mEditorForm = new SpineEditor();
     mEditorForm.Show();
     mSerializer = new XmlSerializer(typeof(SpineData.SpineDataSettings));
     mRessourcen = new Dictionary<string, SpineData.SpineDataSettings>();
 }