Exemple #1
0
        private void Load(TextReader reader, String imagesDir, TextureLoader textureLoader)
        {
            if (textureLoader == null)
            {
                throw new ArgumentNullException("textureLoader cannot be null.");
            }
            this.textureLoader = textureLoader;

            String[]  tuple = new String[4];
            AtlasPage page  = null;

            while (true)
            {
                String line = reader.ReadLine();
                if (line == null)
                {
                    break;
                }
                if (line.Trim().Length == 0)
                {
                    page = null;
                }
                else if (page == null)
                {
                    page      = new AtlasPage();
                    page.name = line;

                    if (ReadTuple(reader, tuple) == 2)                       // size is only optional for an atlas packed with an old TexturePacker.
                    {
                        page.width  = int.Parse(tuple[0]);
                        page.height = int.Parse(tuple[1]);
                        ReadTuple(reader, tuple);
                    }
                    page.format = (Format)Enum.Parse(typeof(Format), tuple[0], false);

                    ReadTuple(reader, tuple);
                    page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false);
                    page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false);

                    String direction = ReadValue(reader);
                    page.uWrap = TextureWrap.ClampToEdge;
                    page.vWrap = TextureWrap.ClampToEdge;
                    if (direction == "x")
                    {
                        page.uWrap = TextureWrap.Repeat;
                    }
                    else if (direction == "y")
                    {
                        page.vWrap = TextureWrap.Repeat;
                    }
                    else if (direction == "xy")
                    {
                        page.uWrap = page.vWrap = TextureWrap.Repeat;
                    }

                    textureLoader.Load(page, Path.Combine(imagesDir, line));

                    pages.Add(page);
                }
                else
                {
                    AtlasRegion region = new AtlasRegion();
                    region.name = line;
                    region.page = page;

                    region.rotate = Boolean.Parse(ReadValue(reader));

                    ReadTuple(reader, tuple);
                    int x = int.Parse(tuple[0]);
                    int y = int.Parse(tuple[1]);

                    ReadTuple(reader, tuple);
                    int width  = int.Parse(tuple[0]);
                    int height = int.Parse(tuple[1]);

                    region.u = x / (float)page.width;
                    region.v = y / (float)page.height;
                    if (region.rotate)
                    {
                        region.u2 = (x + height) / (float)page.width;
                        region.v2 = (y + width) / (float)page.height;
                    }
                    else
                    {
                        region.u2 = (x + width) / (float)page.width;
                        region.v2 = (y + height) / (float)page.height;
                    }
                    region.x      = x;
                    region.y      = y;
                    region.width  = Math.Abs(width);
                    region.height = Math.Abs(height);

                    if (ReadTuple(reader, tuple) == 4)                       // split is optional
                    {
                        region.splits = new int[] { int.Parse(tuple[0]), int.Parse(tuple[1]),
                                                    int.Parse(tuple[2]), int.Parse(tuple[3]) };

                        if (ReadTuple(reader, tuple) == 4)                           // pad is optional, but only present with splits
                        {
                            region.pads = new int[] { int.Parse(tuple[0]), int.Parse(tuple[1]),
                                                      int.Parse(tuple[2]), int.Parse(tuple[3]) };

                            ReadTuple(reader, tuple);
                        }
                    }

                    region.originalWidth  = int.Parse(tuple[0]);
                    region.originalHeight = int.Parse(tuple[1]);

                    ReadTuple(reader, tuple);
                    region.offsetX = int.Parse(tuple[0]);
                    region.offsetY = int.Parse(tuple[1]);

                    region.index = int.Parse(ReadValue(reader));

                    regions.Add(region);
                }
            }
        }
Exemple #2
0
        public void Draw(Skeleton skeleton)
        {
            var   drawOrder = skeleton.DrawOrder;
            var   drawOrderItems = skeleton.DrawOrder.Items;
            float skeletonR = skeleton.R, skeletonG = skeleton.G, skeletonB = skeleton.B, skeletonA = skeleton.A;

            for (int i = 0, n = drawOrder.Count; i < n; i++)
            {
                Slot             slot             = drawOrderItems[i];
                RegionAttachment regionAttachment = slot.Attachment as RegionAttachment;
                if (regionAttachment != null)
                {
                    BlendState blendState = new BlendState();
                    Blend      blendSrc;
                    Blend      blendDst;
                    if (premultipliedAlpha)
                    {
                        blendState.AlphaBlendFunction  = BlendState.AlphaBlend.AlphaBlendFunction;
                        blendState.BlendFactor         = BlendState.AlphaBlend.BlendFactor;
                        blendState.ColorBlendFunction  = BlendState.AlphaBlend.ColorBlendFunction;
                        blendState.ColorWriteChannels  = BlendState.AlphaBlend.ColorWriteChannels;
                        blendState.ColorWriteChannels1 = BlendState.AlphaBlend.ColorWriteChannels1;
                        blendState.ColorWriteChannels2 = BlendState.AlphaBlend.ColorWriteChannels2;
                        blendState.ColorWriteChannels3 = BlendState.AlphaBlend.ColorWriteChannels3;
                        blendState.MultiSampleMask     = BlendState.AlphaBlend.MultiSampleMask;
                    }
                    else
                    {
                        blendState.AlphaBlendFunction  = BlendState.NonPremultiplied.AlphaBlendFunction;
                        blendState.BlendFactor         = BlendState.NonPremultiplied.BlendFactor;
                        blendState.ColorBlendFunction  = BlendState.NonPremultiplied.ColorBlendFunction;
                        blendState.ColorWriteChannels  = BlendState.NonPremultiplied.ColorWriteChannels;
                        blendState.ColorWriteChannels1 = BlendState.NonPremultiplied.ColorWriteChannels1;
                        blendState.ColorWriteChannels2 = BlendState.NonPremultiplied.ColorWriteChannels2;
                        blendState.ColorWriteChannels3 = BlendState.NonPremultiplied.ColorWriteChannels3;
                        blendState.MultiSampleMask     = BlendState.NonPremultiplied.MultiSampleMask;
                    }
                    switch (slot.Data.BlendMode)
                    {
                    case BlendMode.additive:
                        blendState = BlendState.Additive;
                        break;

                    case BlendMode.multiply:
                        blendSrc = BlendXna.GetXNABlend(BlendXna.GL_DST_COLOR);
                        blendDst = BlendXna.GetXNABlend(BlendXna.GL_ONE_MINUS_SRC_ALPHA);
                        blendState.ColorSourceBlend      = blendSrc;
                        blendState.AlphaSourceBlend      = blendSrc;
                        blendState.ColorDestinationBlend = blendDst;
                        blendState.AlphaDestinationBlend = blendDst;
                        break;

                    case BlendMode.screen:
                        blendSrc = BlendXna.GetXNABlend(premultipliedAlpha ? BlendXna.GL_ONE : BlendXna.GL_SRC_ALPHA);
                        blendDst = BlendXna.GetXNABlend(BlendXna.GL_ONE_MINUS_SRC_COLOR);
                        blendState.ColorSourceBlend      = blendSrc;
                        blendState.AlphaSourceBlend      = blendSrc;
                        blendState.ColorDestinationBlend = blendDst;
                        blendState.AlphaDestinationBlend = blendDst;
                        break;

                    default:
                        blendState = defaultBlendState;
                        break;
                    }
                    if (device.BlendState != blendState)
                    {
                        End();
                        device.BlendState = blendState;
                    }


                    RegionItem item = batcher.NextItem();

                    AtlasRegion region = (AtlasRegion)regionAttachment.RendererObject;
                    item.texture = (Texture2D)region.page.rendererObject;

                    Color color;
                    float a = skeletonA * slot.A;
                    if (premultipliedAlpha)
                    {
                        color = new Color(skeletonR * slot.R * a, skeletonG * slot.G * a, skeletonB * slot.B * a, a);
                    }
                    else
                    {
                        color = new Color(skeletonR * slot.R, skeletonG * slot.G, skeletonB * slot.B, a);
                    }
                    item.vertexTL.Color = color;
                    item.vertexBL.Color = color;
                    item.vertexBR.Color = color;
                    item.vertexTR.Color = color;

                    float[] vertices = this.vertices;
                    regionAttachment.ComputeWorldVertices(slot.Bone, vertices);
                    item.vertexTL.Position.X = vertices[RegionAttachment.X1];
                    item.vertexTL.Position.Y = vertices[RegionAttachment.Y1];
                    item.vertexTL.Position.Z = 0;
                    item.vertexBL.Position.X = vertices[RegionAttachment.X2];
                    item.vertexBL.Position.Y = vertices[RegionAttachment.Y2];
                    item.vertexBL.Position.Z = 0;
                    item.vertexBR.Position.X = vertices[RegionAttachment.X3];
                    item.vertexBR.Position.Y = vertices[RegionAttachment.Y3];
                    item.vertexBR.Position.Z = 0;
                    item.vertexTR.Position.X = vertices[RegionAttachment.X4];
                    item.vertexTR.Position.Y = vertices[RegionAttachment.Y4];
                    item.vertexTR.Position.Z = 0;

                    float[] uvs = regionAttachment.UVs;
                    item.vertexTL.TextureCoordinate.X = uvs[RegionAttachment.X1];
                    item.vertexTL.TextureCoordinate.Y = uvs[RegionAttachment.Y1];
                    item.vertexBL.TextureCoordinate.X = uvs[RegionAttachment.X2];
                    item.vertexBL.TextureCoordinate.Y = uvs[RegionAttachment.Y2];
                    item.vertexBR.TextureCoordinate.X = uvs[RegionAttachment.X3];
                    item.vertexBR.TextureCoordinate.Y = uvs[RegionAttachment.Y3];
                    item.vertexTR.TextureCoordinate.X = uvs[RegionAttachment.X4];
                    item.vertexTR.TextureCoordinate.Y = uvs[RegionAttachment.Y4];
                }
            }
        }
        public void Draw(Skeleton skeleton)
        {
            var   drawOrder = skeleton.DrawOrder;
            var   drawOrderItems = skeleton.DrawOrder.Items;
            float skeletonR = skeleton.R, skeletonG = skeleton.G, skeletonB = skeleton.B, skeletonA = skeleton.A;

            for (int i = 0, n = drawOrder.Count; i < n; i++)
            {
                Slot             slot             = drawOrderItems[i];
                RegionAttachment regionAttachment = slot.Attachment as RegionAttachment;
                if (regionAttachment != null)
                {
                    BlendState blend = slot.Data.BlendMode == BlendMode.additive ? BlendState.Additive : defaultBlendState;
                    if (device.BlendState != blend)
                    {
                        End();
                        device.BlendState = blend;
                    }

                    RegionItem item = batcher.NextItem();

                    AtlasRegion region = (AtlasRegion)regionAttachment.RendererObject;
                    item.texture = (Texture2D)region.page.rendererObject;

                    Color color;
                    float a = skeletonA * slot.A;
                    if (premultipliedAlpha)
                    {
                        color = new Color(skeletonR * slot.R * a, skeletonG * slot.G * a, skeletonB * slot.B * a, a);
                    }
                    else
                    {
                        color = new Color(skeletonR * slot.R, skeletonG * slot.G, skeletonB * slot.B, a);
                    }
                    item.vertexTL.Color = color;
                    item.vertexBL.Color = color;
                    item.vertexBR.Color = color;
                    item.vertexTR.Color = color;

                    float[] vertices = this.vertices;
                    regionAttachment.ComputeWorldVertices(slot.Bone, vertices);
                    item.vertexTL.Position.X = vertices[RegionAttachment.X1];
                    item.vertexTL.Position.Y = vertices[RegionAttachment.Y1];
                    item.vertexTL.Position.Z = 0;
                    item.vertexBL.Position.X = vertices[RegionAttachment.X2];
                    item.vertexBL.Position.Y = vertices[RegionAttachment.Y2];
                    item.vertexBL.Position.Z = 0;
                    item.vertexBR.Position.X = vertices[RegionAttachment.X3];
                    item.vertexBR.Position.Y = vertices[RegionAttachment.Y3];
                    item.vertexBR.Position.Z = 0;
                    item.vertexTR.Position.X = vertices[RegionAttachment.X4];
                    item.vertexTR.Position.Y = vertices[RegionAttachment.Y4];
                    item.vertexTR.Position.Z = 0;

                    float[] uvs = regionAttachment.UVs;
                    item.vertexTL.TextureCoordinate.X = uvs[RegionAttachment.X1];
                    item.vertexTL.TextureCoordinate.Y = uvs[RegionAttachment.Y1];
                    item.vertexBL.TextureCoordinate.X = uvs[RegionAttachment.X2];
                    item.vertexBL.TextureCoordinate.Y = uvs[RegionAttachment.Y2];
                    item.vertexBR.TextureCoordinate.X = uvs[RegionAttachment.X3];
                    item.vertexBR.TextureCoordinate.Y = uvs[RegionAttachment.Y3];
                    item.vertexTR.TextureCoordinate.X = uvs[RegionAttachment.X4];
                    item.vertexTR.TextureCoordinate.Y = uvs[RegionAttachment.Y4];
                }
            }
        }