static int FillStateData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Spine.Unity.SkeletonDataAsset obj = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject <Spine.Unity.SkeletonDataAsset>(L, 1); obj.FillStateData(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }