static int CreateRuntimeInstance(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <Spine.Unity.AtlasAsset[], bool>(L, 2)) { UnityEngine.TextAsset arg0 = (UnityEngine.TextAsset)ToLua.CheckObject <UnityEngine.TextAsset>(L, 1); Spine.Unity.AtlasAsset[] arg1 = ToLua.ToObjectArray <Spine.Unity.AtlasAsset>(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); Spine.Unity.SkeletonDataAsset o = Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <Spine.Unity.AtlasAsset, bool>(L, 2)) { UnityEngine.TextAsset arg0 = (UnityEngine.TextAsset)ToLua.CheckObject <UnityEngine.TextAsset>(L, 1); Spine.Unity.AtlasAsset arg1 = (Spine.Unity.AtlasAsset)ToLua.ToObject(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); Spine.Unity.SkeletonDataAsset o = Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <Spine.Unity.AtlasAsset, bool, float>(L, 2)) { UnityEngine.TextAsset arg0 = (UnityEngine.TextAsset)ToLua.CheckObject <UnityEngine.TextAsset>(L, 1); Spine.Unity.AtlasAsset arg1 = (Spine.Unity.AtlasAsset)ToLua.ToObject(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); Spine.Unity.SkeletonDataAsset o = Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <Spine.Unity.AtlasAsset[], bool, float>(L, 2)) { UnityEngine.TextAsset arg0 = (UnityEngine.TextAsset)ToLua.CheckObject <UnityEngine.TextAsset>(L, 1); Spine.Unity.AtlasAsset[] arg1 = ToLua.ToObjectArray <Spine.Unity.AtlasAsset>(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); Spine.Unity.SkeletonDataAsset o = Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// Creates a runtime SkeletonDataAsset.</summary> public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAsset[] atlasAssets, bool initialize, float scale = 0.01f) { SkeletonDataAsset skeletonDataAsset = ScriptableObject.CreateInstance<SkeletonDataAsset>(); skeletonDataAsset.Clear(); skeletonDataAsset.skeletonJSON = skeletonDataFile; skeletonDataAsset.atlasAssets = atlasAssets; skeletonDataAsset.scale = scale; if (initialize) skeletonDataAsset.GetSkeletonData(true); return skeletonDataAsset; }
public static AtlasAsset CreateRuntimeInstance(TextAsset atlasText, Material[] materials, bool initialize) { AtlasAsset atlasAsset = ScriptableObject.CreateInstance <AtlasAsset>(); atlasAsset.Reset(); atlasAsset.atlasFile = atlasText; atlasAsset.materials = materials; if (initialize) { atlasAsset.GetAtlas(); } return(atlasAsset); }
internal Atlas[] GetAtlasArray() { List <Atlas> list = new List <Atlas>(this.atlasAssets.Length); for (int i = 0; i < this.atlasAssets.Length; i++) { AtlasAsset asset = this.atlasAssets[i]; if (asset != null) { Atlas item = asset.GetAtlas(); if (item != null) { list.Add(item); } } } return(list.ToArray()); }
internal Atlas[] GetAtlasArray() { List <Atlas> list = new List <Atlas>(atlasAssets.Length); for (int i = 0; i < atlasAssets.Length; i++) { AtlasAsset atlasAsset = atlasAssets[i]; if (!(atlasAsset == null)) { Atlas atlas = atlasAsset.GetAtlas(); if (atlas != null) { list.Add(atlas); } } } return(list.ToArray()); }
public void CreateSpineObject() { Material material = new Material(Resources.Load("spine/Shaders/Spine-Skeleton") as Shader); material.mainTexture = texture; Spine.Unity.AtlasAsset atlasAsset = Spine.Unity.AtlasAsset.CreateInstance <Spine.Unity.AtlasAsset>(); atlasAsset.atlasFile = atlasText; atlasAsset.materials = new Material[1]; atlasAsset.materials[0] = material; SkeletonDataAsset dataAsset = SkeletonDataAsset.CreateInstance <SkeletonDataAsset>(); dataAsset.atlasAssets = new Spine.Unity.AtlasAsset[1]; dataAsset.atlasAssets[0] = atlasAsset; dataAsset.skeletonJSON = jsonText; dataAsset.fromAnimation = new string[0]; dataAsset.toAnimation = new string[0]; dataAsset.duration = new float[0]; dataAsset.defaultMix = 0.2f; dataAsset.scale = 0.01f; GameObject obj = gameObject; SkeletonAnimation anim = obj.GetComponent <SkeletonAnimation>(); if (null == anim) { anim = obj.AddComponent <SkeletonAnimation>(); } meshRenderer = obj.GetComponent <MeshRenderer>(); if (null == meshRenderer) { meshRenderer = obj.AddComponent <MeshRenderer>(); } // meshRenderer.sortingLayerName = "spine"; meshRenderer.sortingOrder = MeshSortingOrder; anim.skeletonDataAsset = dataAsset; oldMesRendererSortingOrder = MeshSortingOrder; anim.initialSkinName = "default"; //anim.Reset(); anim.loop = IsLoop; anim.AnimationName = DefaultAnimationName; //anim.state.Complete += OnCompleteSpineAnim; //obj.transform.SetParent(this.gameObject.transform); //obj.transform.localPosition = Vector3.zero; obj.transform.localScale = SpineScale; List <Transform> childrens = new List <Transform>(); childrens.AddRange(obj.transform.GetComponentsInChildren <Transform>()); //for (int i = 0; i < childrens.Count; ++i){ // childrens[i].gameObject.layer = LayerMask.NameToLayer("UI"); //} anim.Awake(); //gameObject.SetActive(true); IsLoaded = true; if (anim.state != null) { anim.state.Complete += OnAni_Complete; } }
/// <summary> /// Creates a runtime SkeletonDataAsset.</summary> public static SkeletonDataAsset CreateRuntimeInstance(TextAsset skeletonDataFile, AtlasAsset atlasAsset, bool initialize, float scale = 0.01f) { return(CreateRuntimeInstance(skeletonDataFile, new [] { atlasAsset }, initialize, scale)); }
public MaterialsTextureLoader(AtlasAsset atlasAsset) { this.atlasAsset = atlasAsset; }
/// <summary> /// Creates a runtime SkeletonDataAsset.</summary> public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAsset atlasAsset, bool initialize, float scale = 0.01f) { return CreateRuntimeInstance(skeletonDataFile, new [] {atlasAsset}, initialize, scale); }
public MaterialsTextureLoader (AtlasAsset atlasAsset) { this.atlasAsset = atlasAsset; }