Exemple #1
0
        /// <summary>
        /// Checks whether the given <see cref="GreatCircleSegment"/> intersects with this <see cref="GreatCicle"/>.
        /// The point of intersection can then be found in the out-Parameter.
        /// </summary>
        /// <param name="arc">The arc segment to be checked.</param>
        /// <param name="intersection">The point of intersection, if they intersect.</param>
        /// <returns>Whether the <see cref="GreatCircleSegment"/> intersects this <see cref="GreatCircle"/> or not.</returns>
        public bool Intersects(GreatCircleSegment arc, out SphereCoordinate intersection)
        {
            intersection = default(SphereCoordinate);

            CartesianVector possibleIntersection;

            if (!Intersects(arc.BaseCircle, out possibleIntersection))
            {
                return(false);
            }

            if (arc.IsOnArc(possibleIntersection))
            {
                intersection = possibleIntersection;
                return(true);
            }

            if (arc.IsOnArc(-possibleIntersection))
            {
                intersection = -possibleIntersection;
                return(true);
            }

            return(false);
        }
Exemple #2
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        /// <summary>
        /// Checks whether the given <see cref="GreatCircleSegment"/> intersects with this one.
        /// The point of intersection can then be found in the out-Parameter.
        /// </summary>
        /// <param name="other">The arc segment to be checked.</param>
        /// <param name="intersection">The point of intersection, if they intersect.</param>
        /// <returns>Whether the two <see cref="GreatCircleSegment"/>s intersect or not.</returns>
        public bool Intersects(GreatCircleSegment other, out SphereCoordinate intersection)
        {
            // http://www.boeing-727.com/Data/fly%20odds/distance.html

            intersection = default(SphereCoordinate);

            if (Length.IsAlmostEqualTo(0) || other.Length.IsAlmostEqualTo(0))
            {
                return(false);
            }

            CartesianVector possibleIntersection1;

            if (!BaseCircle.Intersects(other.BaseCircle, out possibleIntersection1))
            {
                return(false);
            }

            var possibleIntersection2 = -possibleIntersection1;

            if (IsOnArc(possibleIntersection1) && other.IsOnArc(possibleIntersection1))
            {
                intersection = possibleIntersection1;
                return(true);
            }

            if (IsOnArc(possibleIntersection2) && other.IsOnArc(possibleIntersection2))
            {
                intersection = possibleIntersection2;
                return(true);
            }

            return(false);
        }
Exemple #3
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        private static void Main(string[] args)
        {
            var start1 = new SphereCoordinate(0.5 * Math.PI, -0.25 * Math.PI);
            Console.WriteLine((CartesianVector)start1);

            var end1 = new SphereCoordinate(0.5 * Math.PI, 0.25 * Math.PI);
            Console.WriteLine((CartesianVector)end1);

            var start2 = new SphereCoordinate(0.25 * Math.PI, 0);
            Console.WriteLine((CartesianVector)start2);

            var end2 = new SphereCoordinate(0.75 * Math.PI, 0);
            Console.WriteLine((CartesianVector)end2);

            var arc1 = new GreatCircleSegment(start1, end1);
            var arc2 = new GreatCircleSegment(start2, end2);

            Console.WriteLine();
            Console.WriteLine(arc1.Midpoint);
            Console.WriteLine(new CartesianVector(0, 0, 1));
            Console.WriteLine((SphereCoordinate)arc1.Midpoint);
            Console.WriteLine((SphereCoordinate)new CartesianVector(0, 0, 1));
            Console.WriteLine((CartesianVector)(SphereCoordinate)arc1.Midpoint);
            Console.WriteLine();

            SphereCoordinate intersection;
            Console.WriteLine(arc1.Intersects(arc2, out intersection) + "   " + intersection + "   " + (CartesianVector)intersection);

            Console.WriteLine();
            var quarterSpherePoly = new VoronoiCell(new SphereCoordinate(0, 0), new SphereCoordinate(0.5 * Math.PI, 0), new SphereCoordinate(0.5 * Math.PI, 0.5 * Math.PI), new SphereCoordinate(0.5 * Math.PI, Math.PI));
            Console.WriteLine("Area of quarter sphere Polygon: " + quarterSpherePoly.Area);
            Console.WriteLine("Area of whole sphere: " + 4 * Math.PI);
            Console.WriteLine("Area of quarter sphere: " + Math.PI);

            Console.WriteLine();
            Console.WriteLine(Math.Acos(new CartesianVector(0, 1, 0).DotProduct(new SphereCoordinate(Math.PI / 2, 0))));
            Console.WriteLine(Math.Acos(new CartesianVector(0, 1, 0).DotProduct(new SphereCoordinate(Math.PI / 2, -Math.PI / 2))));
            Console.WriteLine(Math.Acos(new CartesianVector(0, 1, 0).DotProduct(new SphereCoordinate(Math.PI / 2, 0))));
            Console.WriteLine(Math.Acos(new CartesianVector(0, 1, 0).DotProduct(new SphereCoordinate(Math.PI / 2, -Math.PI / 2))));

            Console.WriteLine();
            Console.WriteLine(Math.Acos(new CartesianVector(1, 1, 0).AsUnitVector.DotProduct(new SphereCoordinate(Math.PI / 2, 0))));
            Console.WriteLine(Math.Acos(new CartesianVector(1, 1, 0).AsUnitVector.DotProduct(new SphereCoordinate(Math.PI / 4, -Math.PI / 2))));

            Console.WriteLine();
            Console.WriteLine(Math.Acos(new CartesianVector(0, 1, 0).DotProduct(new CartesianVector(1, 1, 0).AsUnitVector)));
            Console.WriteLine(Math.PI / 4);

            Console.ReadLine();
        }
        /// <summary>
        /// Checks whether the given <see cref="SphereCoordinate"/> is within this <see cref="VoronoiCell"/>.
        /// </summary>
        /// <param name="sphereCoordinate">The <see cref="SphereCoordinate"/> to check.</param>
        /// <returns>Whether the given <see cref="SphereCoordinate"/> is within this <see cref="VoronoiCell"/>.</returns>
        public bool IsInside(SphereCoordinate sphereCoordinate)
        {
            var centerToPoint = new GreatCircleSegment(Center, sphereCoordinate);

            // Check if any sides intersect with the arc from Center to point.
            SphereCoordinate _;
            if (startCorner == null)
                return FirstPart.Intersects(centerToPoint, out _);
            else
                foreach (var corner in Corners)
                    if (corner.ToNext.Intersects(centerToPoint, out _))
                        return false;

            return true;
        }
        /// <summary>
        /// Checks whether the given <see cref="GreatCircleSegment"/> intersects with this one.
        /// The point of intersection can then be found in the out-Parameter.
        /// </summary>
        /// <param name="other">The arc segment to be checked.</param>
        /// <param name="intersection">The point of intersection, if they intersect.</param>
        /// <returns>Whether the two <see cref="GreatCircleSegment"/>s intersect or not.</returns>
        public bool Intersects(GreatCircleSegment other, out SphereCoordinate intersection)
        {
            // http://www.boeing-727.com/Data/fly%20odds/distance.html

            intersection = default(SphereCoordinate);

            if (Length.IsAlmostEqualTo(0) || other.Length.IsAlmostEqualTo(0))
                return false;

            CartesianVector possibleIntersection1;
            if (!BaseCircle.Intersects(other.BaseCircle, out possibleIntersection1))
                return false;

            var possibleIntersection2 = -possibleIntersection1;

            if (IsOnArc(possibleIntersection1) && other.IsOnArc(possibleIntersection1))
            {
                intersection = possibleIntersection1;
                return true;
            }

            if (IsOnArc(possibleIntersection2) && other.IsOnArc(possibleIntersection2))
            {
                intersection = possibleIntersection2;
                return true;
            }

            return false;
        }
 /// <summary>
 /// Creates a new instance of the <see cref="GreatCircle"/> struct given a segment of it.
 /// </summary>
 /// <param name="segment">A part of the great circle.</param>
 public GreatCircle(GreatCircleSegment segment)
     : this(segment.Start, segment.End)
 {
 }
        /// <summary>
        /// Checks whether the given <see cref="GreatCircleSegment"/> intersects with this <see cref="GreatCicle"/>.
        /// The point of intersection can then be found in the out-Parameter.
        /// </summary>
        /// <param name="arc">The arc segment to be checked.</param>
        /// <param name="intersection">The point of intersection, if they intersect.</param>
        /// <returns>Whether the <see cref="GreatCircleSegment"/> intersects this <see cref="GreatCircle"/> or not.</returns>
        public bool Intersects(GreatCircleSegment arc, out SphereCoordinate intersection)
        {
            intersection = default(SphereCoordinate);

            CartesianVector possibleIntersection;
            if (!Intersects(arc.BaseCircle, out possibleIntersection))
                return false;

            if (arc.IsOnArc(possibleIntersection))
            {
                intersection = possibleIntersection;
                return true;
            }

            if (arc.IsOnArc(-possibleIntersection))
            {
                intersection = -possibleIntersection;
                return true;
            }

            return false;
        }
Exemple #8
0
 /// <summary>
 /// Creates a new instance of the <see cref="GreatCircle"/> struct given a segment of it.
 /// </summary>
 /// <param name="segment">A part of the great circle.</param>
 public GreatCircle(GreatCircleSegment segment)
     : this(segment.Start, segment.End)
 {
 }