Exemple #1
0
        /*
         * Draws the choosen popup with the buttons
         */
        public void DisplayPopUp(SpectrumEnums.popUpId id)
        {
            // maybe a popup manager, to dispose popups after being x.
            switch (id)
            {
                case SpectrumEnums.popUpId.win:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.win);
                    break;
                case SpectrumEnums.popUpId.lose:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.lose);
                    break;
                case SpectrumEnums.popUpId.custom:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.custom, "Not enough Ink", "You need to collect all the ink in order to proceed to the next level.");
                    break;
                default:
                    break;
            }

            displayedPopUp.Draw(spriteBatch);
        }
Exemple #2
0
 /*
  * Draws the Act and Level Selection menu
  */
 protected void DrawActSelection()
 {
     displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.levelSelection);
     displayedPopUp.Draw(spriteBatch);
 }
Exemple #3
0
 /*
  *Draws the Settings menu
  */
 protected void DrawSettingsMenu()
 {
     displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.settingsMenu);
     displayedPopUp.Draw(spriteBatch);
 }
Exemple #4
0
        /*
         * Draws the choosen popup with the buttons
         */
        public void DisplayPopUp(SpectrumEnums.popUpId id)
        {
            // maybe a popup manager, to dispose popups after being x.
            switch (id)
            {
                case SpectrumEnums.popUpId.win:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.win);
                    break;
                case SpectrumEnums.popUpId.lose:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.lose);
                    break;
                case SpectrumEnums.popUpId.custom:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.custom, "Not enough Ink", "You need to collect all the ink\n in order to proceed to the next level.\nGoogoos (enemies) also give ink!");
                    break;
                case SpectrumEnums.popUpId.musicSettings:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.musicSettings);
                    break;
                case SpectrumEnums.popUpId.deleteSaveFile:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.deleteSaveFile);
                    break;
                case SpectrumEnums.popUpId.gameAnalytics:
                    displayedPopUp = new PopUp(game, this, player, SpectrumEnums.popUpId.gameAnalytics);
                    break;
                default:
                    break;
            }

            displayedPopUp.Draw(spriteBatch);
        }