Exemple #1
0
        public override bool processCommand(IStringPrinter printer, string[] options)
        {
            if (options.Length == 2 || options.Length == 3)
            {
                if (options[0].Equals("save") || options[0].Equals("s") || options[0].Equals("load") || options[0].Equals("l"))
                {
                    options[0] = options[0].ToLower();

                    bool forceOverride = false;

                    if (options.Length == 3)
                    {
                        options[2] = options[2].ToLower();
                        if (options[2].Equals("overwrite") || options[2].Equals("o"))
                        {
                            forceOverride = true;
                        }
                        else
                        {
                            throw new InvalidArgumentException(options[2], " \"overwrite\" or \"o\".");
                        }
                    }

                    if (options[0].Equals("save") || options[0].Equals("s"))
                    {
                        if (World.save(Game.instance.currentWorld, options[1], forceOverride))
                        {
                            printer.println((forceOverride ? "World overwritten: " : "World saved as: ") + options[1] + "." + Game.saveExtention);
                        }
                        else
                        {
                            printer.println("Save already exists: \"" + options[1] + "\" please use: /world save " + options[1] + " overwrite");
                        }
                    }
                    else if (options[0].Equals("load") || options[0].Equals("l"))
                    {
                        Game.instance.currentWorld = null;
                        Game.instance.currentWorld = World.load(options[1]);
                        printer.println("World loaded: " + options[1] + "." + Game.saveExtention);
                    }
                }
                else if (options[0].Equals("new") || options[0].Equals("n"))
                {
                    int type = toInt(options[1]);
                    int seed = new Random().Next();
                    if (options.Length == 3)
                    {
                        seed = toInt(options[2]);
                    }
                    Game.instance.currentWorld = null;
                    Game.instance.currentWorld = new World(World.defaultSize, "World");
                    WorldGenerator.Generate(Game.instance.currentWorld, type, seed);
                    Game.instance.currentWorld.player = new EntityPlayer((Game.instance.currentWorld.sizeInTiles.X * World.tileSizeInPixels) / 2, 10);
                    Game.instance.currentWorld.EntityList.Add(Game.instance.currentWorld.player);
                    Game.instance.currentWorld.calculateTileFrames(Game.instance);
                }

                Game.instance.resetUserInputList();

                return(true);
            }
            else
            {
                throw new InvalidNumberOfArgumentsException(options.Length);
            }
        }
Exemple #2
0
 public void generate(int type)
 {
     WorldGenerator.Generate(this, type);
 }