/// <summary> /// /// </summary> /// <param name="mesh"></param> /// <param name="target"></param> /// <param name="features"></param> /// <param name="tolerance"></param> public DynamicRemesher(HeMeshSim mesh, MeshFeature target, IEnumerable <IFeature> features, double tolerance = 1.0e-4) { _mesh = mesh; _verts = _mesh.Vertices; _hedges = _mesh.Halfedges; _faces = _mesh.Faces; // triangulate all faces starting with the shortest diagonal _mesh.TriangulateFaces(FaceTriangulators.Strip.CreateFromMin(mesh, he => he.Start.Position.SquareDistanceTo(he.NextInFace.End.Position))); // initialize features _target = target; InitFeatures(features, tolerance); _settings = new DynamicRemesherSettings(); _stepCount = 0; }
/// <summary> /// /// </summary> /// <typeparam name="TV"></typeparam> /// <typeparam name="TE"></typeparam> /// <typeparam name="TF"></typeparam> /// <param name="mesh"></param> /// <param name="target"></param> /// <param name="features"></param> /// <param name="tolerance"></param> /// <returns></returns> public static DynamicRemesher Create <TV, TE, TF>(HeMeshBase <TV, TE, TF> mesh, MeshFeature target, IEnumerable <IFeature> features, double tolerance = 1.0e-4) where TV : HeVertex <TV, TE, TF>, IVertex3d where TE : Halfedge <TV, TE, TF> where TF : HeFace <TV, TE, TF> { var copy = HeMeshSim.Factory.CreateCopy(mesh, (v0, v1) => v0.Position = v1.Position, delegate { }, delegate { }); return(new DynamicRemesher(copy, target, features, tolerance)); }