/// <summary>
        ///
        /// </summary>
        /// <param name="field"></param>
        /// <param name="point"></param>
        /// <param name="amount"></param>
        public static void IncrementAt(this GridField3d <Vector3d> field, ref GridPoint3d point, Vector3d amount)
        {
            var vals = field.Values;

            vals[point.Index0] += amount * point.Weight0;
            vals[point.Index1] += amount * point.Weight1;
            vals[point.Index2] += amount * point.Weight2;
            vals[point.Index3] += amount * point.Weight3;

            vals[point.Index4] += amount * point.Weight4;
            vals[point.Index5] += amount * point.Weight5;
            vals[point.Index6] += amount * point.Weight6;
            vals[point.Index7] += amount * point.Weight7;
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="field"></param>
        /// <param name="point"></param>
        /// <param name="value"></param>
        public static void SetAt(this GridField3d <Vector3d> field, ref GridPoint3d point, Vector3d value)
        {
            var vals = field.Values;

            vals[point.Index0] += (value - vals[point.Index0]) * point.Weight0;
            vals[point.Index1] += (value - vals[point.Index1]) * point.Weight1;
            vals[point.Index2] += (value - vals[point.Index2]) * point.Weight2;
            vals[point.Index3] += (value - vals[point.Index3]) * point.Weight3;

            vals[point.Index4] += (value - vals[point.Index4]) * point.Weight4;
            vals[point.Index5] += (value - vals[point.Index5]) * point.Weight5;
            vals[point.Index6] += (value - vals[point.Index6]) * point.Weight6;
            vals[point.Index7] += (value - vals[point.Index7]) * point.Weight7;
        }
Exemple #3
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        /// <inheritdoc />
        public sealed override Vector3d ValueAt(ref GridPoint3d point)
        {
            var vals = Values;

            return
                (vals[point.Index0] * point.Weight0 +
                 vals[point.Index1] * point.Weight1 +
                 vals[point.Index2] * point.Weight2 +
                 vals[point.Index3] * point.Weight3 +
                 vals[point.Index4] * point.Weight4 +
                 vals[point.Index5] * point.Weight5 +
                 vals[point.Index6] * point.Weight6 +
                 vals[point.Index7] * point.Weight7);
        }