//copy constructor with new location public Hitbox(Hitbox h, Vector2 _position) { this.HitRadius = h.GetHitRadius(); this.Position = _position; this.Sprite = h.Sprite; }
public void SetCollision(int i) { this.CollisionSetting = i; Hitbox tempBox = new Hitbox(this.GetHitRadius(), this.CollisionSetting, this.GetPosition(), this.Graphics); this.Box = tempBox; }