/// <summary>
        /// Acts as a drawing delegate for DrawObjectWithTransform
        /// After performing the necessary transformation (translate/rotate)
        /// DrawObjectWithTransform will invoke this method
        /// </summary>
        /// <param name="o">The object to draw</param>
        /// <param name="e">The PaintEventArgs to access the graphics</param>
        private void ShipDrawer(object o, PaintEventArgs e)
        {
            Ship p = o as Ship;

            int shipWidth = 35;

            if (p.GetHealth() == 0)
            {
                e.Graphics.DrawImage(dead_ship, -(shipWidth / 2), -(shipWidth / 2), shipWidth, shipWidth); return;
            }
            if (p.isThrustOn())
            {
                e.Graphics.DrawImage(shipImagesThrust[p.GetID() % 8], -(shipWidth / 2), -(shipWidth / 2), shipWidth, shipWidth);
            }
            else
            {
                e.Graphics.DrawImage(shipImagesCoast[p.GetID() % 8], -(shipWidth / 2), -(shipWidth / 2), shipWidth, shipWidth);
            }
        }