public Game1() { this.Window.Title = "Spectrum"; graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; aaDisplay = new Display(this); mManager = new StateManager(); mGame = new State_GameState(this); mSplash = new State_SplashState(this); mMainMenu = new State_Menu_Main(this); mShipMenu = new State_Menu_Ship(this); mInstructionsMenu = new State_Menu_Instructions(this); mHighScoreMenu = new State_Menu_HighScore(this); aaHSManager = new GameIO(); mGameSoundFX = new List<SoundEffectInstance>(); mGameSoundFXRemove = new List<SoundEffectInstance>(); this.IsMouseVisible = true; Int64 performanceFrequency = 0; PerformanceTimer.QueryPerformanceFrequency(out performanceFrequency); secondsPerCount = 1.0f / (float)performanceFrequency; PerformanceTimer.QueryPerformanceCounter(out currentTimeStamp); previousTimeStamp = currentTimeStamp; }
public GameWorld(Display pDisplay) { aaDisplay = pDisplay; mToSpawnEntityList = new List<Entity>(); mEntityList = new List<Entity>(); mEntityDeadList = new List<Entity>(); mProjectileList = new List<Projectile>(); mProjDeadList = new List<Projectile>(); mRemovedProjectileList = new List<Projectile>(); mPickups = new List<Pickup>(); //Init CollisionLists CollisionShapes_Circle = new List<CircleCollision>(); CollisionShapes_Points = new List<PointCollision>(); CollisionShapes_Lines = new List<LineCollision>(); CollisionShapes_Circle_ToRemove = new List<CircleCollision>(); CollisionShapes_Points_ToRemove = new List<PointCollision>(); CollisionShapes_Lines_ToRemove = new List<LineCollision>(); mRand = new Random(); mKit_Aimer = new AssetKit_UI_Aimer(); mKit_Crosshair = new AssetKit_UI_Crosshair(); mKit_HealthBorder = new AssetKit_UI_HealthBar_Border(); mKit_HealthBar = new AssetKit_UI_HealthBar_Bar(); mKit_HealthWhite = new AssetKit_UI_HealthBar_BarWhite(); mKit_GameOver = new AssetKit_GameOver_Score(); mKit_Paused = new AssetKit_Paused_Plaque(); mEntityManager = new EntityManager(this); }
public DisplayObject_Animated(Display pDisplay, string pAssetFile, float pPosX, float pPosY, int pOriginX, int pOriginY, float pDepth, int pSrc_RectX = 0, int pSrc_RectY = 0, int pWidth = -1, int pHeight = -1, float pRotation=0, bool pIsExemptFromCamera = false, bool pIsRepeating=false) : base(pDisplay, pAssetFile, pPosX, pPosY, pOriginX, pOriginY, pDepth, pSrc_RectX, pSrc_RectY, pWidth, pHeight, pRotation, pIsExemptFromCamera) { mIsComplete = false; mCurrentFrame = 0; mCurrentAnimation = 0; mCurrentFrame = 0; mCurrentAnimation_Length = 0; mCurrentAnimation_Speed = 0; mCurrentAnimation_Speed_Counter = 0; mIsRepeating = pIsRepeating; }
public UIElement(Display pDisplay, GameWorld pGameWorld, string pAssetFile, int pPosX, int pPosY, int pOriginX, int pOriginY, float pDepth, int pSrc_RectX = 0, int pSrc_RectY = 0, int pWidth = -1, int pHeight = -1, float pRotation = 0, float pScale = 1.0f) { aaDisplay = pDisplay; aaGameWorld = pGameWorld; mAssetFile = pAssetFile; posX = pPosX; posY = pPosY; mOrigin = new Vector2(pOriginX, pOriginY); src_RectX = pSrc_RectX; src_RectY = pSrc_RectY; src_RectWidth = pWidth; src_RectHeight = pHeight; mDepth = pDepth; mRotation = pRotation; mOpacity = 1.0f; mScale = pScale; Hide(); }
public DisplayObject(Display pDisplay, string pAssetFile, float pPosX, float pPosY, int pOriginX, int pOriginY, float pDepth, int pSrc_RectX = 0, int pSrc_RectY = 0, int pWidth = -1, int pHeight = -1, float pRotation=0, bool pIsExemptFromCamera = false) { aaDisplay = pDisplay; mAssetFile = pAssetFile; posX = pPosX; posY = pPosY; mOrigin = new Vector2(pOriginX, pOriginY); src_RectX = pSrc_RectX; src_RectY = pSrc_RectY; src_RectWidth = pWidth; src_RectHeight = pHeight; mDepth = pDepth; mHorizontalFlip = false; mVerticalFlip = false; mRotation = pRotation; mOpacity = 1.0f; mZoom = 1.0f; isExemptFromCamera = pIsExemptFromCamera; mBlendColor = Color.White; aaDisplay.AddToDisplayList(this); mIsShowing = false; Show(); }
public UIElement_WaveDisplay(Display pDisplay, GameWorld pGameWorld, SpriteFont pFont, int pPosX, int pPosY, Color pTextColor) : base(pDisplay, pGameWorld, "", pPosX, pPosY, 0, 0, 0, 0, 0, 0, 0, 0) { mFont = pFont; mColor = pTextColor; mElapsedTime = 0.0f; Hide(); }
public UIElement_Text(Display pDisplay, GameWorld pGameWorld, SpriteFont pFont, int pPosX, int pPosY, Color pTextColor, string pText) : base(pDisplay, pGameWorld, "", pPosX, pPosY, 0, 0, 0, 0, 0, 0, 0, 0) { mFont = pFont; mColor = pTextColor; mText = pText; mPos = new Vector2(pPosX, pPosY); }
public UIElement_StaticMenuElement(Display pDisplay, GameWorld pGameWorld, string pAssetFile, int pPosX, int pPosY, int pOriginX, int pOriginY, float pDepth, int pSrc_RectX = 0, int pSrc_RectY = 0, int pWidth = -1, int pHeight = 01, float pRotation = 0) : base(pDisplay, pGameWorld, pAssetFile, pPosX, pPosY, pOriginX, pOriginY, pDepth, pSrc_RectX, pSrc_RectY, pWidth, pHeight, pRotation) { }
public UIElement_ShipAimer(Display pDisplay, GameWorld pGameWorld, Ship pTrackedShip, string pAssetFile, int pPosX, int pPosY, int pOriginX, int pOriginY, float pDepth, int pSrc_RectX = 0, int pSrc_RectY = 0, int pWidth = -1, int pHeight = 01, float pRotation = 0) : base(pDisplay, pGameWorld, pAssetFile, pPosX, pPosY, pOriginX, pOriginY, pDepth, pSrc_RectX, pSrc_RectY, pWidth, pHeight, pRotation) { mShip = pTrackedShip; Show(); }
public UIElement_ScoreTextBox(Display pDisplay, GameWorld pGameWorld, int pPosX, int pPosY) : base(pDisplay, pGameWorld, "", pPosX, pPosY, 0, 0, 0, 0, 0, 0, 0, 0) { mAcceptPressed = false; mCancelPressed = false; mFont = pDisplay.aaGame.mTextboxFont; mColor = Color.White; mTextBox = new UIElement_StaticMenuElement(pDisplay, pGameWorld, "Menu_MASTER", pPosX + mTextBoxXOffset, pPosY + mTextBoxYOffset, 0, 0, Constants.LAYER_UI_FRONT, 0, 197, 301, 39, 0); mNameLabel = new UIElement_StaticMenuElement(pDisplay, pGameWorld, "Menu_MASTER", pPosX + mNameLabelXOffset, pPosY + mNameLabelYOffset, 0, 0, Constants.LAYER_UI_FRONT, 302, 197, 150, 39, 0); mAcceptButton = new UIElement_MenuButton(pDisplay, pGameWorld, "Menu_MASTER", pPosX + mAcceptButtonXOffset, pPosY + mAcceptButtonYOffset, 0, 0, Constants.LAYER_UI_FRONT, 0, 157, 100, 39, 0); mCancelButton = new UIElement_MenuButton(pDisplay, pGameWorld, "Menu_MASTER", pPosX + mCancelButtonXOffset, pPosY + mCancelButtonYOffset, 0, 0, Constants.LAYER_UI_FRONT, 201, 157, 100, 39, 0); // Initialize the key dictionary characterByKey = new Dictionary<Keys, char>() { {Keys.A, 'a'}, {Keys.B, 'b'}, {Keys.C, 'c'}, {Keys.D, 'd'}, {Keys.E, 'e'}, {Keys.F, 'f'}, {Keys.G, 'g'}, {Keys.H, 'h'}, {Keys.I, 'i'}, {Keys.J, 'j'}, {Keys.K, 'k'}, {Keys.L, 'l'}, {Keys.M, 'm'}, {Keys.N, 'n'}, {Keys.O, 'o'}, {Keys.P, 'p'}, {Keys.Q, 'q'}, {Keys.R, 'r'}, {Keys.S, 's'}, {Keys.T, 't'}, {Keys.U, 'u'}, {Keys.V, 'v'}, {Keys.W, 'w'}, {Keys.X, 'x'}, {Keys.Y, 'y'}, {Keys.Z, 'z'}, {Keys.D0, '0'}, {Keys.D1, '1'}, {Keys.D2, '2'}, {Keys.D3, '3'}, {Keys.D4, '4'}, {Keys.D5, '5'}, {Keys.D6, '6'}, {Keys.D7, '7'}, {Keys.D8, '8'}, {Keys.D9, '9'}, {Keys.NumPad0, '0'}, {Keys.NumPad1, '1'}, {Keys.NumPad2, '2'}, {Keys.NumPad3, '3'}, {Keys.NumPad4, '4'}, {Keys.NumPad5, '5'}, {Keys.NumPad6, '6'}, {Keys.NumPad7, '7'}, {Keys.NumPad8, '8'}, {Keys.NumPad9, '9'}, {Keys.OemPeriod, '.'}, {Keys.OemMinus, '-'}, {Keys.Space, ' '} }; mTextBoxText = new StringBuilder(); mPreviousKeyState = Keyboard.GetState(); }
public UIElement_PlayerScore(Display pDisplay, GameWorld pGameWorld, SpriteFont pFont, int pPosX, int pPosY, Color pTextColor) : base(pDisplay, pGameWorld, "", pPosX, pPosY, 0, 0, 0, 0, 0, 0, 0, 0) { mFont = pFont; mColor = pTextColor; Show(); }
public UIElement_MenuButton(Display pDisplay, GameWorld pGameWorld, string pAssetFile, int pPosX, int pPosY, int pOriginX, int pOriginY, float pDepth, int pSrc_RectX = 0, int pSrc_RectY = 0, int pWidth = -1, int pHeight = 01, float pRotation = 0) : base(pDisplay, pGameWorld, pAssetFile, pPosX, pPosY, pOriginX, pOriginY, pDepth, pSrc_RectX, pSrc_RectY, pWidth, pHeight, pRotation) { baseSourceX = pSrc_RectX; baseSourceY = pSrc_RectY; currentButtonState = Mouse.GetState().LeftButton; }
public UIElement_HealthBar_BarWhite(Display pDisplay, GameWorld pGameWorld, string pAssetFile, int pPosX, int pPosY, int pOriginX, int pOriginY, float pDepth, Ship pPlayer, int pSrc_RectX = 0, int pSrc_RectY = 0, int pWidth = -1, int pHeight = 01, float pRotation = 0) : base(pDisplay, pGameWorld, pAssetFile, pPosX, pPosY, pOriginX, pOriginY, pDepth, pSrc_RectX, pSrc_RectY, pWidth, pHeight, pRotation) { Show(); mPlayer = pPlayer; mOrigRectWidth = pWidth; }
public UIElement_AbilityIndicator(Display pDisplay, GameWorld pGameWorld, Ability pTrackedAbility, AssetKit pAssetKit, int pPosX, int pPosY, float pDepth, float pRotation = 0) : base(pDisplay, pGameWorld, pAssetKit.ASSET_NAME, pPosX, pPosY, (int)pAssetKit.ORIGIN.X, (int)pAssetKit.ORIGIN.Y, pDepth, pAssetKit.SRC_RECTX, pAssetKit.SRC_RECTY, pAssetKit.SRC_RECTWIDTH, pAssetKit.SRC_RECTHEIGHT, pRotation, 2.0f) { mTrackedAbility = pTrackedAbility; Show(); }
public Pickup(Display pDisplay, GameWorld pGameWorld, string pAssetFile, Vector2 pPosition, Vector2 pOrigin, float pDepth, Rectangle pSrcRect, float pRotation = 0) { mDisplay = pDisplay; mGameWorld = pGameWorld; mPickupDisplay = new DisplayObject(pDisplay, pAssetFile, pPosition.X, pPosition.Y, (int)pOrigin.X, (int)pOrigin.Y, pDepth, pSrcRect.X, pSrcRect.Y, pSrcRect.Width, pSrcRect.Height, pRotation, false); mCollisionCircle = new CircleCollision(pPosition.X, pPosition.Y, mPickupRadius); mCollisionCircle.mIsPickup = true; mCollisionCircle.mPickupOwner = this; mGameWorld.CollisionShapes_Circle.Add(mCollisionCircle); }
public HealthPickup(Display pDisplay, GameWorld pGameWorld, string pAssetFile, Vector2 pPosition, Vector2 pOrigin, float pDepth, Rectangle pSrcRect, float pRotation = 0) : base(pDisplay, pGameWorld, pAssetFile, pPosition, pOrigin, pDepth, pSrcRect, pRotation) { }