Exemple #1
0
 public override void OnCollide(Node other)
 {
     base.OnCollide(other);
     SmallExplosion x = new SmallExplosion(AbsolutePosition);
     Root.Instance.Scene.Spawn(x);
 }
Exemple #2
0
        public override void OnCollide(Node other)
        {
            base.OnCollide(other);
            SmallExplosion x = new SmallExplosion(AbsolutePosition);
            Root.Instance.Scene.Spawn(x);
            /*if(other is SpaceShip)
			{
				SpaceShip ss=(SpaceShip)other;

                if (ss.Shield.CurrentCharge <= 10)
                {
                    ss.Battery.CurrentEnergy -= EnergyDamage;
                    if (ss.Battery.CurrentEnergy <= 0)
                    {
                        ss.Battery.CurrentEnergy = 0;
                        ss.ControlsJamed = true;
                    }
                }
			}*/
        }
Exemple #3
0
        public override void OnCollide(Node other)
        {
            base.OnCollide(other);
            SmallExplosion x = new SmallExplosion(AbsolutePosition);
            Root.Instance.Scene.Spawn(x);

            if (l != null)
            {
                l.Kill = true;
                l.Attach = null;
                l = null;
            }
        }