Exemple #1
0
		public Game(Hashtable hash, SpaceTrader parentWin) : base(hash)
		{
			_game = this;
			ParentWindow = parentWin;

			string version = (string)GetValueFromHash(hash, "_version");
			if (version.CompareTo(Consts.CurrentVersion) > 0)
				throw new FutureVersionException();

			_universe = (StarSystem[])ArrayListToArray((ArrayList)GetValueFromHash(hash, "_universe"), "StarSystem");
			_wormholes = (int[])GetValueFromHash(hash, "_wormholes", _wormholes);
			_mercenaries = (CrewMember[])ArrayListToArray((ArrayList)GetValueFromHash(hash, "_mercenaries"), "CrewMember");
			_commander = new Commander((Hashtable)GetValueFromHash(hash, "_commander"));
			_dragonfly = new Ship((Hashtable)GetValueFromHash(hash, "_dragonfly", _dragonfly.Serialize()));
			_scarab = new Ship((Hashtable)GetValueFromHash(hash, "_scarab", _scarab.Serialize()));
			_scorpion = new Ship((Hashtable)GetValueFromHash(hash, "_scorpion", _scorpion.Serialize()));
			_spaceMonster = new Ship((Hashtable)GetValueFromHash(hash, "_spaceMonster", _spaceMonster.Serialize()));
			_opponent = new Ship((Hashtable)GetValueFromHash(hash, "_opponent", _opponent.Serialize()));
			_chanceOfTradeInOrbit = (int)GetValueFromHash(hash, "_chanceOfTradeInOrbit", _chanceOfTradeInOrbit);
			_clicks = (int)GetValueFromHash(hash, "_clicks", _clicks);
			_raided = (bool)GetValueFromHash(hash, "_raided", _raided);
			_inspected = (bool)GetValueFromHash(hash, "_inspected", _inspected);
			_tribbleMessage = (bool)GetValueFromHash(hash, "_tribbleMessage", _tribbleMessage);
			_arrivedViaWormhole = (bool)GetValueFromHash(hash, "_arrivedViaWormhole", _arrivedViaWormhole);
			_paidForNewspaper = (bool)GetValueFromHash(hash, "_paidForNewspaper", _paidForNewspaper);
			_litterWarning = (bool)GetValueFromHash(hash, "_litterWarning", _litterWarning);
			_newsEvents = new ArrayList((int[])GetValueFromHash(hash, "_newsEvents", _newsEvents.ToArray(System.Type.GetType("System.Int32"))));
			_difficulty = (Difficulty)GetValueFromHash(hash, "_difficulty", _difficulty);
			_cheatEnabled = (bool)GetValueFromHash(hash, "_cheatEnabled", _cheatEnabled);
			_autoSave = (bool)GetValueFromHash(hash, "_autoSave", _autoSave);
			_easyEncounters = (bool)GetValueFromHash(hash, "_easyEncounters", _easyEncounters);
			_endStatus = (GameEndType)GetValueFromHash(hash, "_endStatus", _endStatus);
			_encounterType = (EncounterType)GetValueFromHash(hash, "_encounterType", _encounterType);
			_selectedSystemId = (StarSystemId)GetValueFromHash(hash, "_selectedSystemId", _selectedSystemId);
			_warpSystemId = (StarSystemId)GetValueFromHash(hash, "_warpSystemId", _warpSystemId);
			_trackedSystemId = (StarSystemId)GetValueFromHash(hash, "_trackedSystemId", _trackedSystemId);
			_targetWormhole = (bool)GetValueFromHash(hash, "_targetWormhole", _targetWormhole);
			_priceCargoBuy = (int[])GetValueFromHash(hash, "_priceCargoBuy", _priceCargoBuy);
			_priceCargoSell = (int[])GetValueFromHash(hash, "_priceCargoSell", _priceCargoSell);
			_questStatusArtifact = (int)GetValueFromHash(hash, "_questStatusArtifact", _questStatusArtifact);
			_questStatusDragonfly = (int)GetValueFromHash(hash, "_questStatusDragonfly", _questStatusDragonfly);
			_questStatusExperiment = (int)GetValueFromHash(hash, "_questStatusExperiment", _questStatusExperiment);
			_questStatusGemulon = (int)GetValueFromHash(hash, "_questStatusGemulon", _questStatusGemulon);
			_questStatusJapori = (int)GetValueFromHash(hash, "_questStatusJapori", _questStatusJapori);
			_questStatusJarek = (int)GetValueFromHash(hash, "_questStatusJarek", _questStatusJarek);
			_questStatusMoon = (int)GetValueFromHash(hash, "_questStatusMoon", _questStatusMoon);
			_questStatusPrincess = (int)GetValueFromHash(hash, "_questStatusPrincess", _questStatusPrincess);
			_questStatusReactor = (int)GetValueFromHash(hash, "_questStatusReactor", _questStatusReactor);
			_questStatusScarab = (int)GetValueFromHash(hash, "_questStatusScarab", _questStatusScarab);
			_questStatusSculpture = (int)GetValueFromHash(hash, "_questStatusSculpture", _questStatusSculpture);
			_questStatusSpaceMonster = (int)GetValueFromHash(hash, "_questStatusSpaceMonster", _questStatusSpaceMonster);
			_questStatusWild = (int)GetValueFromHash(hash, "_questStatusWild", _questStatusWild);
			_fabricRipProbability = (int)GetValueFromHash(hash, "_fabricRipProbability", _fabricRipProbability);
			_justLootedMarie = (bool)GetValueFromHash(hash, "_justLootedMarie", _justLootedMarie);
			_canSuperWarp = (bool)GetValueFromHash(hash, "_canSuperWarp", _canSuperWarp);
			_chanceOfVeryRareEncounter = (int)GetValueFromHash(hash, "_chanceOfVeryRareEncounter", _chanceOfVeryRareEncounter);
			_veryRareEncounters = new ArrayList((int[])GetValueFromHash(hash, "_veryRareEncounters", _veryRareEncounters.ToArray(System.Type.GetType("System.Int32"))));
			_options = new GameOptions((Hashtable)GetValueFromHash(hash, "_options", _options.Serialize()));
		}
Exemple #2
0
		public Game(string name, Difficulty difficulty, int pilot, int fighter, int trader, int engineer, SpaceTrader parentWin)
		{
			_game = this;
			ParentWindow = parentWin;
			_difficulty = difficulty;

			// Keep Generating a new universe until PlaceSpecialEvents and PlaceShipyards return true,
			// indicating all special events and shipyards were placed.
			do
				GenerateUniverse();
			while (!(PlaceSpecialEvents() && PlaceShipyards()));

			InitializeCommander(name, new CrewMember(CrewMemberId.Commander, pilot, fighter, trader, engineer, StarSystemId.Na));
			GenerateCrewMemberList();

			CreateShips();

			CalculatePrices(Commander.CurrentSystem);

			ResetVeryRareEncounters();

			if (Difficulty < Difficulty.Normal)
				Commander.CurrentSystem.SpecialEventType = SpecialEventType.Lottery;

			// TODO: JAF - DEBUG
			/*
			Commander.Cash	= 1000000;
			CheatEnabled		= true;
			EasyEncounters	= true;
			*/
		}