Inheritance: SpaceCraftBase
        private static List<ISpaceCraft> BuildItsMarsEDL(IMassiveBody planet, VehicleConfig vehicle, string craftDirectory, float offset = 0)
        {
            var ship = new ITSShip(craftDirectory, planet.Position + new DVector2(offset, -planet.SurfaceRadius - 100000),
                                  planet.Velocity + new DVector2(-3300, 300), vehicle.PayloadMass, vehicle.PropellantMass);

            return new List<ISpaceCraft>
            {
                ship
            };
        }
        private static List<ISpaceCraft> BuildITSCrew(IMassiveBody planet, VehicleConfig vehicle, string craftDirectory, float offset=0)
        {
            var ship = new ITSShip(craftDirectory, planet.Position + new DVector2(offset, -planet.SurfaceRadius),
                                  planet.Velocity + new DVector2(-400, 0), vehicle.PayloadMass);

            var booster = new ITSBooster(craftDirectory, DVector2.Zero, DVector2.Zero);

            ship.AddChild(booster);
            booster.SetParent(ship);

            return new List<ISpaceCraft>
            {
                ship, booster
            };
        }