/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); printText.print("Antal fiender" + enemies.Count, spriteBatch, 0, 0); //player.draw(spriteBatch); player.Draw(spriteBatch); foreach (Enemy e in enemies) { e.Draw(spriteBatch); } foreach (Enemy e in enemies) { if (e.IsAlive) { e.Update(Window); } else { enemies.Remove(e); } } spriteBatch.End(); base.Draw(gameTime); }
public static void RunDraw(SpriteBatch spriteBatch) { #region Draw sprite // ritar ut de olika fiendera, pwoerups och player background.Draw(spriteBatch); player.Draw(spriteBatch); foreach (Enemy e in enemies) { e.Draw(spriteBatch); } foreach (Enemy e2 in bossD1) { e2.Draw(spriteBatch); } foreach (Enemy e2 in bossD2) { e2.Draw(spriteBatch); } foreach (GoldCoin gc in goldCoins) { gc.Draw(spriteBatch); } foreach (GoldCoin sh in goldShield) { sh.Draw(spriteBatch); } foreach (pwTorpedo pw in pwTorpedo) { pw.Draw(spriteBatch); } #endregion #region Text // Ritar ut text på skärmen // vasar information om poeng, din sköld, hur många torpeder du har //vilken level och vilken fiende våg du är på printText.print("points:" + player.points, spriteBatch, 0, 0); printText.print("points:" + hsItem.Points, spriteBatch, 100, 0); printText.print("Shield:" + player.shields, spriteBatch, 0, 20); printText.print("Level:" + GameElements.lv, spriteBatch, 0, 40); printText.print("Wave:" + GameElements.wave, spriteBatch, 0, 60); printText.print("Torpedo:" + player.PW, spriteBatch, 0, 80); // visar Bossens HP om fiendevåg är 4 och on level inte är 2 if (wave == 4 && lv != 2) { printText.print("Boss HP:" + GameElements.HPD1, spriteBatch, 380, 0); } // visar Bossens HP om fiendevåg är 9 if (wave == 9) { printText.print("Boss HP:" + GameElements.HPD2, spriteBatch, 380, 0); } #endregion }