public override void Initialize() { base.Initialize(); EliminationBoss boss = new EliminationBoss(Game, player, spriteSheet, this, 0); untriggeredEvents.Add(boss); LevelEvent swarm = new EvenSwarm(Game, player, spriteSheet, this, EnemyType.meteor, 0, 35000, 30); SetupCreature testSetup = new SetupCreature(); testSetup.SetMovement(Movement.FullStop); swarm.CreatureSetup(testSetup); untriggeredEvents.Add(swarm); LevelEvent trueMessage = new SimpleMessageVertical(Game, player, spriteSheet, this, 2000, "HELLUUU!!"); untriggeredEvents.Add(trueMessage); LevelEvent trueMessage2 = new SimpleMessageVertical(Game, player, spriteSheet, this, 3000, "HELLUUU2!!"); untriggeredEvents.Add(trueMessage2); LevelEvent trueMessage3 = new SimpleMessageVertical(Game, player, spriteSheet, this, 5000, "HELLUUU33!!"); untriggeredEvents.Add(trueMessage3); LevelEvent message = new SingleEnemy(Game, player, spriteSheet, this, EnemyType.R_mosquito, 3000, 100); untriggeredEvents.Add(message); SetCustomVictoryCondition(LevelObjective.Boss, -1); }
public EliminationBoss(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, float startTime) : base(Game, player, spriteSheet, level, startTime) { float x1 = 1 * level.LevelWidth / 6; SetupCreature setup1 = new SetupCreature(); setup1.SetBossMovement(100); SingleEnemy event1 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x1); event1.CreatureSetup(setup1); waveEvents.Add(event1); float x2 = 2 * level.LevelWidth / 6; SetupCreature setup2 = new SetupCreature(); setup2.SetBossMovement(200); SingleEnemy event2 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x2); event2.CreatureSetup(setup2); waveEvents.Add(event2); float x3 = 3 * level.LevelWidth / 6; SetupCreature setup3 = new SetupCreature(); setup3.SetBossMovement(300); SingleEnemy event3 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x3); event3.CreatureSetup(setup3); waveEvents.Add(event3); float x4 = 4 * level.LevelWidth / 6; SetupCreature setup4 = new SetupCreature(); setup4.SetBossMovement(200); SingleEnemy event4 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x4); event4.CreatureSetup(setup4); waveEvents.Add(event4); float x5 = 5 * level.LevelWidth / 6; SetupCreature setup5 = new SetupCreature(); setup5.SetBossMovement(100); SingleEnemy event5 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x5); event5.CreatureSetup(setup5); waveEvents.Add(event5); CompileEvents(); }
public HangarBoss(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, float startTime) : base(Game, player, spriteSheet, level, startTime) { float x1 = level.LevelWidth / 2; SetupCreature setup1 = new SetupCreature(); setup1.SetBossMovement(100); SingleEnemy event1 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.A_hangar, 0, x1); event1.CreatureSetup(setup1); waveEvents.Add(event1); CompileEvents(); }
private void CreatePointEvent(String state, float pos, float time) { //To prevent enemies at position 0 from being removed if (pos == 0) { pos = 1; } // String enemyData = state.Substring(0, 1); String movementData = state.Substring(1, 2); String eventData = state.Substring(3, 1); SortedDictionary <string, int> settings = new SortedDictionary <string, int>(); MatchCollection matches = Regex.Matches(state, @"([XYWHD])(\d+)"); foreach (Match match in matches) { String letter = match.Groups[1].Value; String valueString = match.Groups[2].Value; int value = Convert.ToInt32(valueString); settings.Add(letter, value); } //String enemy = SaveLoadStringLibrary.GetEnemyTypeFromSaveString(enemyData); String enemy = enemyData; EnemyType identifier = DataConversionLibrary.GetEnemyEnumFromString(enemy); Movement movement = DataConversionLibrary.GetMovementEnumFromString(movementData); #region switchEventData switch (eventData) { case "0": { LevelEvent lvEv = new SingleEnemy(Game, player, spriteSheet, this, identifier, time, pos); SetMovement(lvEv, movement); untriggeredEvents.Add(lvEv); break; } // The horizontal event forces a horizontal movement case "h": { int direction = settings["D"]; int yPos = settings["Y"]; LevelEvent lvEv = new SingleHorizontalEnemy(Game, player, spriteSheet, this, identifier, time, direction, yPos); if (direction == 1) { SetMovement(lvEv, Movement.RightHorizontal); } else { SetMovement(lvEv, Movement.LeftHorizontal); } untriggeredEvents.Add(lvEv); break; } case "l": { int width = settings["W"]; int xspacing = settings["X"]; LevelEvent lvEv = new LineFormation(Game, player, spriteSheet, this, identifier, time, width, xspacing, pos); SetMovement(lvEv, movement); untriggeredEvents.Add(lvEv); break; } case "s": { int width = settings["W"]; int xspacing = settings["X"]; int height = settings["H"]; int yspacing = settings["Y"]; LevelEvent lvEv = new SquareFormation(Game, player, spriteSheet, this, identifier, time, width, height, xspacing, yspacing, pos); SetMovement(lvEv, movement); untriggeredEvents.Add(lvEv); break; } case "t": { int height = settings["H"]; int xspacing = settings["X"]; int yspacing = settings["Y"]; LevelEvent lvEv = new VFormation(Game, player, spriteSheet, this, identifier, time, height, xspacing, yspacing, pos); SetMovement(lvEv, movement); untriggeredEvents.Add(lvEv); break; } } #endregion }