public override Boolean Activate() { Boolean successfullyActivated = false; var eventTextList = new List <String>(); if (!IsCleared()) { eventTextList.Add(eventText); if (ShipInventoryManager.HasAvailableSlot()) { ShipInventoryManager.AddItem(item); ClearEvent(); successfullyActivated = true; } else { eventTextList.Add(inventoryFullText); } } else { eventTextList.Add(clearText); } PopupHandler.DisplayMessage(eventTextList.ToArray()); return(successfullyActivated); }
public override Boolean Activate() { itemBought = false; var responseChoices = new List <String>() { "Yes", "No" }; PopupHandler.DisplaySelectionMenu(welcomeText, responseChoices, new List <System.Action>() { delegate { if (!ShipInventoryManager.HasAvailableSlot()) { PopupHandler.DisplayMessage(inventoryFullText); } else if (StatsManager.Crebits >= price) { PopupHandler.DisplayMessage(itemBoughtText); StatsManager.Crebits -= price; ShipInventoryManager.AddItem(item); if (oneTimeOnly) { IsCleared(); } itemBought = true; } else { PopupHandler.DisplayMessage(notEnoughMoneyText); } }, delegate { PopupHandler.DisplayMessage(declinePurchaseText); } }); return(true); }
public void DisplayMissionAcceptText() { if (SelectedMission.AcceptText[0].ToLower().Equals("empty")) { MissionManager.MarkMissionAsActive(selectedMission.MissionID); BaseStateManager.ChangeMenuSubState("Overview"); BaseStateManager.ActiveButton = BaseStateManager.AllButtons[BaseStateManager.ActiveButtonIndexY]; selectedMission.IntroductionText += "/ok"; return; } if (selectedMission.RequiresAvailableSlot) { if (ShipInventoryManager.HasAvailableSlot()) { String[] temp = SelectedMission.AcceptText[selectedMission.AcceptIndex].Split('#'); SetPortraitFromText(temp[0]); BaseStateManager.TextBoxes.Clear(); MissionManager.MarkMissionAsActive(selectedMission.MissionID); SetTextRectangle(); BaseStateManager.TextBoxes.Add(TextUtils.CreateTextBox(BaseState.Game.fontManager.GetFont(14), tempRect, false, true, temp[0])); if (temp.Length > 1) { for (int i = temp.Length - 1; i > 0; i--) { MissionManager.MissionEventBuffer.Insert(0, temp[i]); } } missionCursorIndex = 0; BaseStateManager.ButtonControl = ButtonControl.Confirm; selectedMission.IntroductionText += "/ok"; } else { DisplayMissionAcceptFailedText(); } } else { String[] temp = SelectedMission.AcceptText[selectedMission.AcceptIndex].Split('#'); SetPortraitFromText(temp[0]); BaseStateManager.TextBoxes.Clear(); MissionManager.MarkMissionAsActive(selectedMission.MissionID); SetTextRectangle(); BaseStateManager.TextBoxes.Add(TextUtils.CreateTextBox(BaseState.Game.fontManager.GetFont(14), tempRect, false, true, temp[0])); if (temp.Length > 1) { for (int i = temp.Length - 1; i > 0; i--) { MissionManager.MissionEventBuffer.Insert(0, temp[i]); } } missionCursorIndex = 0; BaseStateManager.ButtonControl = ButtonControl.Confirm; selectedMission.IntroductionText += "/ok"; } }