Exemple #1
0
        internal static Dictionary <string, object> ComputePolyCentersAlign(Polygon2d polyA, Polygon2d polyB)
        {
            //compute orig centers
            Point2d centerPolyA = PointUtility.CentroidInPointLists(polyA.Points);
            Point2d centerPolyB = PointUtility.CentroidInPointLists(polyB.Points);

            Point2d   staticPoint, movingPoint;
            Polygon2d staticPoly, movingPoly;

            double areaPolyA = PolygonUtility.AreaPolygon(polyA);
            double areaPolyB = PolygonUtility.AreaPolygon(polyB);

            if (areaPolyA > areaPolyB)
            {
                staticPoint = centerPolyB;
                staticPoly  = polyB;
                movingPoint = centerPolyA;
                movingPoly  = polyA;
            }
            else
            {
                staticPoint = centerPolyA;
                staticPoly  = polyA;
                movingPoint = centerPolyB;
                movingPoly  = polyB;
            }

            //shift the other points
            Point2d movingPoint1   = new Point2d(staticPoint.X, movingPoint.Y);
            Point2d movingPoint2   = new Point2d(movingPoint.X, staticPoint.Y);
            bool    IsMovingPoint1 = GraphicsUtility.PointInsidePolygonTest(movingPoly, movingPoint1);
            bool    IsMovingPoint2 = GraphicsUtility.PointInsidePolygonTest(movingPoly, movingPoint2);

            if (IsMovingPoint1)
            {
                movingPoint = movingPoint1;
            }
            else if (IsMovingPoint2)
            {
                movingPoint = movingPoint2;
            }
            else
            {
                staticPoint = centerPolyA;
                staticPoly  = polyA;
                movingPoint = movingPoint1;
                movingPoly  = polyB;
            }

            return(new Dictionary <string, object>
            {
                { "CenterPolyA", (staticPoint) },
                { "CenterPolyB", (movingPoint) },
                { "PolyA", (staticPoly) },
                { "PolyB", (movingPoly) }
            });
        }
Exemple #2
0
        //checks if two points are within a certain threshold region
        internal static bool CheckPointsWithinRange(Point2d ptA, Point2d ptB, double threshold = 2)
        {
            List <Point2d> squarePts = new List <Point2d>();

            squarePts.Add(Point2d.ByCoordinates(ptA.X + threshold, ptA.Y - threshold)); //LR
            squarePts.Add(Point2d.ByCoordinates(ptA.X + threshold, ptA.Y + threshold)); //UR
            squarePts.Add(Point2d.ByCoordinates(ptA.X - threshold, ptA.Y + threshold)); //UL
            squarePts.Add(Point2d.ByCoordinates(ptA.X - threshold, ptA.Y - threshold)); //LLl
            Polygon2d squarePoly = Polygon2d.ByPoints(squarePts);

            return(GraphicsUtility.PointInsidePolygonTest(squarePoly, ptB));
        }
        //offsets an input line by a given distance
        internal static int DirectionForPointInPoly(Line2d lineInp, Polygon2d poly, double distance)
        {
            if (lineInp == null || !ValidateObject.CheckPoly(poly))
            {
                return(0);
            }
            Point2d midPt = LineMidPoint(lineInp);
            Point2d pt1   = OffsetLinePoint(lineInp, midPt, distance);
            Point2d pt2   = OffsetLinePoint(lineInp, midPt, -1 * distance);

            if (GraphicsUtility.PointInsidePolygonTest(poly, pt1))
            {
                return(1);
            }
            else
            {
                return(-1);
            }
        }
Exemple #4
0
        internal static Dictionary <string, object> AddPointToFitPoly(Polygon2d poly, Polygon2d containerPoly, double distance = 16, double area = 0, double thresDistance = 10, double recompute = 5)
        {
            if (!ValidateObject.CheckPoly(poly))
            {
                return(null);
            }
            if (distance < 1)
            {
                return(null);
            }

            Dictionary <string, object> lineOffsetCheckObj = ValidateObject.CheckLinesOffsetInPoly(poly, containerPoly, distance);
            List <int>             indicesFalse            = (List <int>)lineOffsetCheckObj["IndicesFalse"];
            List <List <Point2d> > pointsFalse             = (List <List <Point2d> >)lineOffsetCheckObj["PointsOutside"];
            List <Point2d>         probPointList           = new List <Point2d>();
            List <Point2d>         polyNewPoints           = new List <Point2d>();
            List <Line2d>          falseLines = new List <Line2d>();
            Point2d ptNewEnd = new Point2d(0, 0);
            Point2d otherPt = new Point2d(0, 0);
            Point2d probPt = new Point2d(0, 0);
            Line2d  line = new Line2d(ptNewEnd, otherPt);
            int     count = 0, maxTry = 50;
            double  ratio = 0, increment = .25;
            bool    added = false, checkOffPtNew = false;

            for (int i = 0; i < poly.Points.Count; i++)
            {
                int a = i, b = i + 1;
                if (i == poly.Points.Count - 1)
                {
                    b = 0;
                }
                polyNewPoints.Add(poly.Points[a]);
                if (indicesFalse[i] > -1)
                {
                    falseLines.Add(poly.Lines[i]);
                }
                if (poly.Lines[i].Length > thresDistance &&
                    indicesFalse[i] > -1 && pointsFalse[i] != null && pointsFalse[i].Count == 1 && !added && LayoutUtility.CheckLineGetsExternalWall(poly.Lines[i], containerPoly))
                {
                    probPointList.AddRange(pointsFalse[i]);
                    probPt = pointsFalse[i][0];
                    line   = poly.Lines[i];
                    Point2d midPt = LineUtility.LineMidPoint(line);
                    if (line.StartPoint.Compare(probPt))
                    {
                        otherPt = line.EndPoint;
                    }
                    else
                    {
                        otherPt = line.StartPoint;
                    }
                    Vector2d vecToOther = new Vector2d(probPt, otherPt);
                    while (!checkOffPtNew && count < maxTry && ratio < 0.9)
                    {
                        ratio   += increment;
                        ptNewEnd = VectorUtility.VectorAddToPoint(probPt, vecToOther, ratio);
                        Point2d offPtNew = LineUtility.OffsetLinePointInsidePoly(line, ptNewEnd, poly, distance);
                        checkOffPtNew = GraphicsUtility.PointInsidePolygonTest(poly, offPtNew);
                        count        += 1;
                    }
                    polyNewPoints.Add(ptNewEnd);
                    added = true;
                }
            }
            Polygon2d polyAdded = new Polygon2d(polyNewPoints, 0);

            return(new Dictionary <string, object>
            {
                { "PolyAddedPts", (polyAdded) },
                { "ProblemPoint", (probPt) },
                { "IsAdded", (added) },
                { "PointAdded", (ptNewEnd) },
                { "Trials", (count) },
                { "FinalRatio", (ratio) },
                { "ProblemLine", (line) },
                { "ProblemPtsList", (probPointList) },
                { "FalseLineList", (falseLines) }
            });
        }
        public static Dictionary <string, object> MakeProgCirculationPolys(List <Line2d> circulationNetwork, List <Polygon2d> polyProgList, double circulationWidth = 8, double circulationFrequency = 0.5, int designSeed = 10)
        {
            if (!ValidateObject.CheckPolyList(polyProgList))
            {
                return(null);
            }
            if (circulationNetwork == null || circulationNetwork.Count == 0)
            {
                return(null);
            }
            List <Line2d> flatLineList    = new List <Line2d>();
            List <bool>   IsDuplicateList = new List <bool>();

            polyProgList = PolygonUtility.SmoothPolygonList(polyProgList, 5);

            //flatten all the polys in each depts to make it one list
            List <Polygon2d> circulationPolyList = new List <Polygon2d>();
            List <Polygon2d> updatedProgPolyList = new List <Polygon2d>();
            List <int>       deptIdList          = new List <int>();
            double           allowedCircRatio    = 4;
            List <double>    areaProgPolyList    = new List <double>();

            for (int i = 0; i < polyProgList.Count; i++)
            {
                areaProgPolyList.Add(PolygonUtility.AreaPolygon(polyProgList[i]));
            }

            double maxArea = areaProgPolyList.Max();

            areaProgPolyList.Sort();
            int    value      = (int)(areaProgPolyList.Count / 3);
            double areaThresh = areaProgPolyList[value];
            Random ran        = new Random(designSeed);

            for (int i = 0; i < circulationNetwork.Count; i++)
            {
                Line2d splitter   = circulationNetwork[i];
                double someNumber = BasicUtility.RandomBetweenNumbers(ran, 1, 0);
                if (someNumber > circulationFrequency)
                {
                    continue;
                }
                for (int j = 0; j < polyProgList.Count; j++)
                {
                    Polygon2d progPoly = polyProgList[j];
                    double    areaPoly = PolygonUtility.AreaPolygon(progPoly);

                    Point2d midPt       = LineUtility.LineMidPoint(splitter);
                    Point2d nudgedMidPt = LineUtility.NudgeLineMidPt(splitter, progPoly, 0.5);
                    bool    checkInside = GraphicsUtility.PointInsidePolygonTest(progPoly, nudgedMidPt);

                    if (checkInside)
                    {
                        Dictionary <string, object> splitResult    = SplitObject.SplitByLine(progPoly, splitter, circulationWidth);
                        List <Polygon2d>            polyAfterSplit = (List <Polygon2d>)(splitResult["PolyAfterSplit"]);
                        if (ValidateObject.CheckPolyList(polyAfterSplit))
                        {
                            double areaA = PolygonUtility.AreaPolygon(polyAfterSplit[0]), areaB = PolygonUtility.AreaPolygon(polyAfterSplit[1]);
                            if (areaA < areaB)
                            {
                                if (polyAfterSplit[0].Points != null)
                                {
                                    if (ValidateObject.CheckPolyBBox(polyAfterSplit[0], allowedCircRatio))
                                    {
                                        circulationPolyList.Add(polyAfterSplit[0]);
                                    }
                                }
                                updatedProgPolyList.Add(polyAfterSplit[1]);
                            }
                            else
                            {
                                if (polyAfterSplit[1].Points != null)
                                {
                                    if (ValidateObject.CheckPolyBBox(polyAfterSplit[1], allowedCircRatio))
                                    {
                                        circulationPolyList.Add(polyAfterSplit[1]);
                                    }
                                }
                                updatedProgPolyList.Add(polyAfterSplit[0]);
                            }
                        } // end of if loop checking polylist
                    }     // end of check inside
                }         // end of for loop j
            }             // end of for loop i

            return(new Dictionary <string, object>
            {
                { "ProgCirculationPoly", (circulationPolyList) }
            });
        }
        public static Dictionary <string, object> MakeDeptCirculationPolys(List <DeptData> deptData, List <List <Line2d> > circulationNetwork, double circulationWidth = 8)
        {
            if (deptData == null || deptData.Count == 0 || circulationNetwork == null || circulationNetwork.Count == 0)
            {
                return(null);
            }
            List <Line2d>    cleanLineList       = LineUtility.FlattenLine2dList(circulationNetwork);
            List <Polygon2d> allDeptPolyList     = new List <Polygon2d>();
            List <Polygon2d> circulationPolyList = new List <Polygon2d>();
            List <Polygon2d> updatedDeptPolyList = new List <Polygon2d>();
            List <int>       deptIdList          = new List <int>();

            for (int i = 0; i < deptData.Count; i++)
            {
                List <Polygon2d> deptPolyList = deptData[i].PolyAssignedToDept;
                if (!ValidateObject.CheckPolyList(deptPolyList))
                {
                    continue;
                }
                for (int j = 0; j < deptPolyList.Count; j++)
                {
                    deptIdList.Add(i);
                    allDeptPolyList.Add(deptPolyList[j]);
                }
            }

            for (int i = 0; i < cleanLineList.Count; i++)
            {
                Line2d splitter = cleanLineList[i];
                for (int j = 0; j < allDeptPolyList.Count; j++)
                {
                    Polygon2d deptPoly    = allDeptPolyList[j];
                    Point2d   midPt       = LineUtility.LineMidPoint(splitter);
                    Point2d   nudgedMidPt = LineUtility.NudgeLineMidPt(splitter, deptPoly, 0.5);
                    if (GraphicsUtility.PointInsidePolygonTest(deptPoly, nudgedMidPt))
                    {
                        Dictionary <string, object> splitResult    = SplitObject.SplitByLine(deptPoly, splitter, circulationWidth);
                        List <Polygon2d>            polyAfterSplit = (List <Polygon2d>)(splitResult["PolyAfterSplit"]);
                        if (ValidateObject.CheckPolyList(polyAfterSplit))
                        {
                            double areaA = PolygonUtility.AreaPolygon(polyAfterSplit[0]);
                            double areaB = PolygonUtility.AreaPolygon(polyAfterSplit[1]);
                            if (areaA < areaB)
                            {
                                circulationPolyList.Add(polyAfterSplit[0]);
                                updatedDeptPolyList.Add(polyAfterSplit[1]);
                            }
                            else
                            {
                                circulationPolyList.Add(polyAfterSplit[1]);
                                updatedDeptPolyList.Add(polyAfterSplit[0]);
                            }
                        }
                    } // end of check inside
                }     // end of for loop j
            }         // end of for loop i

            List <List <Polygon2d> > deptPolyBranchedInList = new List <List <Polygon2d> >();
            List <int> distinctIdList = deptIdList.Distinct().ToList();

            for (int i = 0; i < distinctIdList.Count; i++)
            {
                List <Polygon2d> polyForDeptBranch = new List <Polygon2d>();
                for (int j = 0; j < deptIdList.Count; j++)
                {
                    if (deptIdList[j] == i)
                    {
                        if (j < updatedDeptPolyList.Count)
                        {
                            polyForDeptBranch.Add(updatedDeptPolyList[j]);
                        }
                    }
                }
                deptPolyBranchedInList.Add(polyForDeptBranch);
            }
            return(new Dictionary <string, object>
            {
                { "DeptCirculationPoly", (circulationPolyList) },
                { "UpdatedDeptPolys", (deptPolyBranchedInList) }
            });
        }
Exemple #7
0
        internal static Dictionary <string, object> CheckLinesOffsetInPoly(Polygon2d poly, Polygon2d containerPoly, double distance = 10, bool tag = false)
        {
            if (!CheckPoly(poly))
            {
                return(null);
            }
            Polygon2d              oPoly             = PolygonUtility.OffsetPoly(poly, 0.2);
            List <bool>            offsetAble        = new List <bool>();
            List <List <Point2d> > pointsOutsideList = new List <List <Point2d> >();
            List <Line2d>          linesNotOffset    = new List <Line2d>();
            List <int>             indicesFalse      = new List <int>();

            for (int i = 0; i < poly.Points.Count; i++)
            {
                bool offsetAllow = false;
                int  a = i, b = i + 1;
                if (i == poly.Points.Count - 1)
                {
                    b = 0;
                }
                Line2d  line         = poly.Lines[i];
                Point2d offStartPt   = LineUtility.OffsetLinePointInsidePoly(line, line.StartPoint, oPoly, distance);
                Point2d offEndPt     = LineUtility.OffsetLinePointInsidePoly(line, line.EndPoint, oPoly, distance);
                bool    checkStartPt = GraphicsUtility.PointInsidePolygonTest(oPoly, offStartPt);
                bool    checkEndPt   = GraphicsUtility.PointInsidePolygonTest(oPoly, offEndPt);
                bool    checkExtEdge = LayoutUtility.CheckLineGetsExternalWall(line, containerPoly);
                if (tag)
                {
                    checkExtEdge = true;
                }
                List <Point2d> pointsDefault = new List <Point2d>();
                if (checkStartPt && checkEndPt && checkExtEdge)
                {
                    offsetAllow = true;
                    indicesFalse.Add(-1);
                    pointsDefault.Add(null);
                }
                else
                {
                    if (!checkStartPt)
                    {
                        pointsDefault.Add(line.StartPoint);
                    }
                    if (!checkEndPt)
                    {
                        pointsDefault.Add(line.EndPoint);
                    }
                    linesNotOffset.Add(line);
                    indicesFalse.Add(i);
                    offsetAllow = false;
                }
                pointsOutsideList.Add(pointsDefault);
                offsetAble.Add(offsetAllow);
            }
            return(new Dictionary <string, object>
            {
                { "LinesFalse", (linesNotOffset) },
                { "Offsetables", (offsetAble) },
                { "IndicesFalse", (indicesFalse) },
                { "PointsOutside", (pointsOutsideList) }
            });
        }