public GameObject Create(GameObject.Name name, AlienCategory.Type type, float posX = 0.0f, float posY = 0.0f) { GameObject pGameObj = null; switch (type) { case AlienCategory.Type.Green: pGameObj = new GreenAlien(GameObject.Name.GreenAlien, GameSprite.Name.GreenAlien, posX, posY); break; case AlienCategory.Type.Red: pGameObj = new RedAlien(GameObject.Name.RedAlien, GameSprite.Name.RedAlien, posX, posY); break; case AlienCategory.Type.White: pGameObj = new WhiteAlien(GameObject.Name.WhiteAlien, GameSprite.Name.WhiteAlien, posX, posY); break; case AlienCategory.Type.Yellow: pGameObj = new YellowAlien(GameObject.Name.YellowAlien, GameSprite.Name.YellowAlien, posX, posY); break; case AlienCategory.Type.Blue: pGameObj = new BlueAlien(GameObject.Name.BlueAlien, GameSprite.Name.BlueAlien, posX, posY); break; case AlienCategory.Type.Grid: pGameObj = new AlienGrid(name, GameSprite.Name.NullObject, posX, posY); break; case AlienCategory.Type.Column: pGameObj = new AlienColumn(name, GameSprite.Name.NullObject, posX, posY); break; default: // something is wrong Debug.Assert(false); break; } Debug.Assert(pGameObj != null); pGameObj.ActivateGameSprite(this.pSpriteBatch); pGameObj.ActivateCollisionSprite(this.pBoxSpriteBatch); GameObjectMan.Attach(pGameObj); return(pGameObj); }
public virtual void VisitYellowAlien(YellowAlien b) { // no differed to subcass Debug.WriteLine("Visit by YellowAlien not implemented"); Debug.Assert(false); }