public GameObject Create(GameObject.Name name, BirdCategory.Type type, float posX = 0.0f, float posY = 0.0f)
        {
            GameObject pGameObj = null;

            switch (type)
            {
            case BirdCategory.Type.Green:
                pGameObj = new GreenBird(GameSprite.Name.GreenBird, name, posX, posY);
                break;

            case BirdCategory.Type.Red:
                pGameObj = new RedBird(GameSprite.Name.RedBird, name, posX, posY);
                break;

            case BirdCategory.Type.White:
                pGameObj = new WhiteBird(GameSprite.Name.WhiteBird, name, posX, posY);
                break;

            case BirdCategory.Type.Yellow:
                pGameObj = new YellowBird(GameSprite.Name.YellowBird, name, posX, posY);
                break;

            case BirdCategory.Type.Grid:
                pGameObj = new BirdGrid(name);
                break;

            case BirdCategory.Type.Column:
                pGameObj = new BirdColumn(name);

                break;

            default:
                // something is wrong
                Debug.Assert(false);
                break;
            }

            // add it to the gameObjectManager
            Debug.Assert(pGameObj != null);
            //GameObjectMan.Attach(pGameObj);

            // Attached to Group
            pGameObj.ActivateGameSprite(this.pSpriteBatch);
            pGameObj.ActivateCollisionSprite(this.pBoxBatch);

            return(pGameObj);
        }
Exemple #2
0
 public virtual void VisitWhiteBird(WhiteBird b)
 {
     // no differed to subcass
     Debug.WriteLine("Visit by Octopus not implemented");
     Debug.Assert(false);
 }