Exemple #1
0
        public static Image Add(Image.Name ImageName, Texture.Name TextureName, float x, float y, float width, float height)
        {
            ImageMan pMan = ImageMan.PrivGetInstance();

            Debug.Assert(pMan != null);

            Image pNode = (Image)pMan.BaseAdd();

            Debug.Assert(pNode != null);

            // Initialize the data
            Texture pTexture = TextureMan.Find(TextureName);

            //Debug.Assert(pTexture != null);
            if (pTexture == null)
            {
                pTexture = TextureMan.Find(Texture.Name.Default);
                Debug.Assert(pTexture != null);
                x      = 0;
                y      = 0;
                width  = 128;
                height = 128;
            }

            pNode.Set(ImageName, pTexture, x, y, width, height);

            return(pNode);
        }
Exemple #2
0
        //----------------------------------------------------------------------------------
        // Methods
        //----------------------------------------------------------------------------------
        public void set(Glyph.Name name, int key, Texture.Name textName, float x, float y, float width, float height)
        {
            Debug.Assert(this.pSubRect != null);
            this.name = name;

            this.pTexture = TextureMan.Find(textName);
            Debug.Assert(this.pTexture != null);

            this.pSubRect.Set(x, y, width, height);

            this.key = key;
        }
Exemple #3
0
        public static Image Add(Image.Name name, Texture.Name pTexName, int x, int y, int w, int h)
        {
            Debug.Assert(pMan != null);

            Image pImage = (Image)pMan.baseAdd();

            Debug.Assert(pImage != null);


            Texture pTex = TextureMan.Find(pTexName);

            Debug.Assert(pTex != null);

            pImage.SetImage(name, pTex, x, y, w, h);
            return(pImage);
        }
Exemple #4
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        public static Image Add(Image.Name ImageName, Texture.Name TextureName, float x, float y, float width, float height)
        {
            ImageMan pMan = ImageMan.privGetInstance();

            Debug.Assert(pMan != null);

            Image pNode = (Image)pMan.baseAdd();

            Debug.Assert(pNode != null);

            // Initialize the data
            Texture pTexture = TextureMan.Find(TextureName);

            Debug.Assert(pTexture != null);

            pNode.Set(ImageName, pTexture, x, y, width, height);

            return(pNode);
        }
Exemple #5
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        public static Image Add(Image.Name imageName, Texture.Name textureName, float x, float y, float width, float height)
        {
            // ensure call Create() first
            ImageMan pMan = ImageMan.GetInstance();

            Debug.Assert(pMan != null);

            // add Image to active list
            Image pImage = (Image)pMan.baseAdd();

            Debug.Assert(pImage != null);

            // find the texture by texture name
            Texture pTexture = TextureMan.Find(textureName);

            Debug.Assert(pTexture != null);

            // set new Image
            pImage.set(imageName, pTexture, x, y, width, height);

            return(pImage);
        }
Exemple #6
0
        public static Image Add(Image.Name ImageName, Texture.Name TextureName, float x, float y, float width, float height)
        {
            ImageMan pIMan = ImageMan.PrivGetInstance();

            Debug.Assert(pIMan != null);

            Image pINode = (Image)pIMan.BaseAdd();

            Debug.Assert(pINode != null);

            // I really liked the default image and texture use
            Texture pTexture = TextureMan.Find(TextureName);

            if (pTexture == null)
            {
                pTexture = TextureMan.Find(Texture.Name.Default);
                Debug.Assert(pTexture != null);
                x = 0; y = 0; width = 128; height = 128;
            }


            pINode.Set(ImageName, pTexture, x, y, width, height);
            return(pINode);
        }
        public void SwapTexture(Texture.Name textureName)
        {
            Texture pTexture = TextureMan.Find(textureName);

            this.poAzulSprite.SwapTexture(pTexture.GetAzulTexture());
        }