Exemple #1
0
 static public void Draw()
 {
     if (isAlive)
     {
         sprite.Draw();
     }
 }
Exemple #2
0
        // DRAW

        public void Draw()
        {
            if (isFired)
            {
                sprite.Draw();
            }
        }
Exemple #3
0
        // DRAW

        private void DrawSprite()
        {
            if (!(flickeringCooldown > 0f && flickeringCooldown <= 0.2f ||
                  flickeringCooldown >= 0.4f && flickeringCooldown <= 0.6f ||
                  flickeringCooldown >= 0.8f && flickeringCooldown <= 1f))
            {
                sprite.Draw();
            }
        }
        public void Draw()
        {
            //baseRect.Draw();
            //cannonRect.Draw();

            spriteobj.Draw();

            for (int i = 0; i < bulletPlayer.Length; i++)
            {
                if (bulletPlayer[i].IsAlive)
                {
                    bulletPlayer[i].Draw();
                }
            }
        }
 public void Draw()
 {
     sprite.Draw();
 }
Exemple #6
0
 public void DrawBg()
 {
     spriteBg.Draw();
 }
 public void Draw()
 {
     spriteobj.Draw();
 }
Exemple #8
0
        //public void set()
        //{


        //    if (Game.GetSwitcher() == 0)
        //    {
        //        sprite = new SpriteObj("Assets/alienBullet_" + 0 + ".png");
        //        Game.SetSwitcher(1);
        //    }
        //    else
        //    {
        //        sprite = new SpriteObj("Assets/alienBullet_" + 1 + ".png");
        //        Game.SetSwitcher(0);
        //    }

        //}

        public void Draw()
        {
            sprite.Draw();

            //GfxTools.DrawRect((int)(Position.X - width / 2), (int)(Position.Y - height / 2), width, height, color.R, color.G, color.B);
        }