Exemple #1
0
        //-----------------------------------------------------------------------------
        // Game::UnLoadContent()
        //       unload content (resources loaded above)
        //       unload all content that was loaded before the Engine Loop started
        //-----------------------------------------------------------------------------
        public override void UnLoadContent()
        {
            TextureManager.Destroy();
            ImageManager.Destroy();

            GameSpriteManager.Destroy();
            BoxSpriteManager.Destroy();

            SpriteBatchManager.Destroy();

            ProxySpriteManager.Destroy();

            TimerEventManager.Destroy();
            DeathManager.Destroy();
        }