public void setState(MovementState state) { this.state = state; }
public void setMovementState(MovementState direction) { this.direction = direction; }
public void setMovementDirection(MovementState state) { this.direction = state; }
public void changeDirection(MovementState move) { this.direction = move; }
public Projectile(GameObject gameobject, MovementState movement) : base(gameobject) { this.movement = movement; }