Exemple #1
0
 /// <summary>
 /// Met a jour l'état d'un objet
 /// </summary>
 /// <param name="gameInstance">Instance de la partie</param>
 /// <param name="deltaT">Temps écoulé depuis le dernier appel</param>
 public override void Update(Game gameInstance, double deltaT)
 {
     if (activeMissil != null && !activeMissil.IsAlive())
     {
         this.activeMissil = null;
     }
     if (Game.game.keyPressed.Contains(Keys.Right) || Game.game.keyPressed.Contains(Keys.Left))
     {
         handleOutOfBound(deltaT);
         position += determineMove(deltaT);
     }
     if (Game.game.keyPressed.Contains(Keys.Space) && activeMissil == null)
     {
         fireMissil(gameInstance);
     }
     if (remainingTimeBonus > 0) //Si un bonus est actif
     {
         remainingTimeBonus -= deltaT;
     }
 }
Exemple #2
0
        /// <summary>
        /// Tire un missile
        /// </summary>
        /// <param name="gameInstance">L'instance de la partie</param>
        private void fireMissil(Game gameInstance)
        {
            if (remainingTimeBonus > 0 && activeBonus == BonusType.SUPER_MISSIL)
            {
                this.activeMissil = new Missil(position + new Vecteur2D(sprite.Draw().Width / 2 - Properties.Resources.shoot1.Width / 2, 0), Teams.Player, 3);
            }
            else
            {
                this.activeMissil = new Missil(position + new Vecteur2D(sprite.Draw().Width / 2 - Properties.Resources.shoot1.Width / 2, 0), Teams.Player);
            }

            if (remainingTimeBonus > 0 && activeBonus == BonusType.MULTIPLE_SHOT)
            {
                //On ajoute deux autres missiles
                gameInstance.AddNewGameObject(new Missil(position + new Vecteur2D(sprite.Draw().Width / 2 - Properties.Resources.shoot1.Width / 2 - 20f, 0), Teams.Player));
                gameInstance.AddNewGameObject(new Missil(position + new Vecteur2D(sprite.Draw().Width / 2 - Properties.Resources.shoot1.Width / 2 + 20f, 0), Teams.Player));
            }
            System.Media.SoundPlayer player = new System.Media.SoundPlayer(Properties.Resources.laser);
            player.Play();
            gameInstance.AddNewGameObject(this.activeMissil);
        }