override public void Unload() { SpriteBatchMan.Destroy(); TextureMan.Destroy(); GlyphMan.Destroy(); FontMan.Destroy(); InputMan.Destroy(); GhostGameObjectMan.Destroy(); this.Handle(); }
override public void Unload() { //SpriteBatchMan.Remove(pSB_Texts); //SpriteBatchMan.Remove(pSB_Texts); SpriteBatchMan.Destroy(); TextureMan.Destroy(); GlyphMan.Destroy(); FontMan.Destroy(); ImageMan.Destroy(); GameSpriteMan.Destroy(); BoxSpriteMan.Destroy(); ProxySpriteMan.Destroy(); GameObjectMan.Destroy(); InputMan.Destroy(); this.Handle(); }
override public void Unload() { SpriteBatchMan.Destroy(); TextureMan.Destroy(); GlyphMan.Destroy(); FontMan.Destroy(); ImageMan.Destroy(); GameSpriteMan.Destroy(); BoxSpriteMan.Destroy(); ProxySpriteMan.Destroy(); GameObjectMan.Destroy(); TimerMan.Destroy(); ColPairMan.Destroy(); Simulation.Destroy(); InputMan.Destroy(); this.Handle(); }