Exemple #1
0
        public static Font Add(Font.Name name, SpriteBatch.Name SB_Name, String pMessage, Glyph.Name glyphName, float xStart, float yStart)
        {
            FontMan pMan = FontMan.PrivGetInstance();

            Font pNode = (Font)pMan.BaseAdd();

            Debug.Assert(pNode != null);

            pNode.Set(name, pMessage, glyphName, xStart, yStart);

            // Add to sprite batch
            SpriteBatch pSB = SpriteBatchMan.Find(SB_Name);

            Debug.Assert(pSB != null);
            Debug.Assert(pNode.pFontSprite != null);
            pSB.Attach(pNode.pFontSprite);

            return(pNode);
        }
Exemple #2
0
        public static Font Add(Font.Name name, SpriteBatch.Name SB_Name, String pMessage, Glyph.Name glyphName, float x, float y)
        {
            FontMan pFMan = FontMan.PrivGetInstance();

            Debug.Assert(pFMan != null);

            Font pFNode = (Font)pFMan.BaseAdd();

            Debug.Assert(pFNode != null);

            pFNode.Set(name, pMessage, glyphName, x, y);

            SpriteBatch pSpriteBatch = SpriteBatchMan.Find(SB_Name);

            Debug.Assert(pSpriteBatch != null);

            Debug.Assert(pFNode.pFontSprite != null);
            pSpriteBatch.Attach(pFNode.pFontSprite);

            return(pFNode);
        }