/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Player.Initialize(); Bullet.Initialize(); Enemy.Initialize(); //playerBullet = new Bullet(player); //bullets.Add(playerBullet); base.Initialize(); }
private void InitEnemies() { for (var i = 50; i < ScreenWidth / 1.5; i += 50) { for (var j = 50; j < ScreenHeight / 2; j += 50) { var en = new Enemy(); en.Initialize(enemy, new Vector2(i, j)); enemies.Add(en); } } }