Exemple #1
0
        public override void Notify()
        {
            this.pBomb = (Bomb)this.pSubject.pObjA;
            Debug.Assert(this.pBomb != null);

            if (pBomb.bMarkForDeath == false)
            {
                pBomb.bMarkForDeath = true;
                //   Delay
                RemoveBombObserver pObserver = new RemoveBombObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }

            if (this.pSubject.pObjB is WallBottom)
            {
                //---------------------------------------------------------------------------------------------------------
                // Explosion
                //---------------------------------------------------------------------------------------------------------
                Explosion   explosion  = new Explosion(GameObject.Name.Explosion_Ground, GameSprite.Name.Explosion_Ground, this.pBomb.x, this.pBomb.y);
                SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens);
                explosion.ActivateGameSprite(pSB_Aliens);
                GameObjectMan.Attach(explosion);
                TimerMan.Add(TimeEvent.Name.RemoveExplosion, new RemoveExplosionCommand(explosion), 0.25f);
            }
        }
Exemple #2
0
        public override void Notify()
        {
            // Delete missile
            Debug.WriteLine("ShipRemoveMissileObserver: {0} {1}", this.pSubject.pObjA, this.pSubject.pObjB);

            // At this point we have two game objects
            // Actually we can control the objects in the visitor
            // Alphabetical ordering... A is missile,  B is wall

            // This cast will throw an exception if I'm wrong
            this.pMissile = (Missile)this.pSubject.pObjA;

            Debug.WriteLine("MissileRemoveObserver: --> delete missile {0}", pMissile);


            if (pMissile.bMarkForDeath == false)
            {
                pMissile.bMarkForDeath = true;

                // Delay - remove object later
                // ToDo - reduce the new functions
                ShipRemoveMissileObserver pObserver = new ShipRemoveMissileObserver(this, pSpriteBatchMan);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            // Delete missile
            //Debug.WriteLine("ShipRemoveMissileObserver: {0} {1}", this.pSubject.pObjA, this.pSubject.pObjB);

            // At this point we have two game objects
            // Actually we can control the objects in the visitor
            // Alphabetical ordering... A is missile,  B is wall

            // This cast will throw an exception if I'm wrong
            this.pMissile = (Missile)this.pSubject.pObjA;

            //Debug.WriteLine("MissileRemoveObserver: --> delete missile {0}", pMissile);


            if (pMissile.bMarkForDeath == false)
            {
                pMissile.bMarkForDeath = true;

                // Delay - remove object later
                // ToDo - reduce the new functions
                //AnimationSprite pAnimUFODies = new AnimationSprite(GameSprite.Name.Missile);

                //pAnimUFODies.Attach(Image.Name.MissileBombDies);

                //TimerMan.Add(TimerEvent.Name.SquidAnimation, pAnimUFODies, 0.00f, false);

                RemoveMissileObserver pObserver = new RemoveMissileObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            //Double-check to verify the different visitor pattern
            this.pUFO  = (UFO)this.pSubject.pObjA;
            this.pWall = (WallCategory)this.pSubject.pObjB;
            Debug.Assert(this.pUFO != null);

            if (pUFO.bMarkForDeath == false)
            {
                pUFO.bMarkForDeath = true;

                //this is to eliminate some of the checks that the UFORoot
                //does with the wall while it generates another UFO
                UFORoot pUFORoot = (UFORoot)GONodeMan.Find(GameObject.Name.UFORoot);
                Debug.Assert(pUFORoot != null);

                pUFORoot.x = -100;
                pUFORoot.y = -100;
                pUFORoot.SetDeltaMove(-1.0f);


                MissedUFOobserver pObserver = new MissedUFOobserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            GameObject pObject = this.pSubject.pObjA;

            this.pShip = (Ship)this.pSubject.pObjB;
            Debug.Assert(pShip != null);

            if (pShip.bMarkForDeath == false)
            {
                this.pShip.bMarkForDeath = true;

                //had initially tried to use the reference "this" ship
                //did not work FYI, needed to get the ship from manager
                Ship pShip = ShipMan.GetShip();

                pShip.SetShootState(ShipMan.ShootState.End);
                pShip.SetMoveState(ShipMan.MoveState.NoMove);


                HitShipObserver pObserver = new HitShipObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }

            //very wierd not sure how i feel about it
            if (pObject.GetName() == GameObject.Name.Octopus || pObject.GetName() == GameObject.Name.Squid || pObject.GetName() == GameObject.Name.Crab)
            {
                //we want to reset the grids location
                AlienGroup pGrid = (AlienGroup)GONodeMan.Find(GameObject.Name.AlienGrid);
                pGrid.MoveUp();
            }
        }
        public override void Notify()
        {
            this.pAlien = (AlienCategory)this.pSubject.pObjB;

            if (pAlien.bMarkForDeath == false)
            {
                this.IncreaseHorizontalMoveRange();
                pAlien.bMarkForDeath = true;
                GridRemoveAlienObserver pObserver = new GridRemoveAlienObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #7
0
        public override void Notify()
        {
            this.pBomb = (Bomb)this.pSubject.pObjA;
            Debug.Assert(this.pBomb != null);

            if (pBomb.bMarkForDeath == false)
            {
                pBomb.bMarkForDeath = true;
                RemoveBombObserver pObserver = new RemoveBombObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            this.pBrick = (ShieldBrick)this.pSubject.pObjB;
            Debug.Assert(this.pBrick != null);

            if (pBrick.bMarkForDeath == false)
            {
                pBrick.bMarkForDeath = true;
                //   Delay
                RemoveBrickObserver pObserver = new RemoveBrickObserver(this, pSpriteBatchMan);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {   //delete bomb
            this.pBomb = (Bomb)this.pSubject.pObjA;
            Debug.Assert(this.pBomb != null);

            if (pBomb.bMarkForDeath == false)
            {
                pBomb.bMarkForDeath = true;
                //   Delay
                RemoveBombObserver pObserver = new RemoveBombObserver(this, pSpriteBatchMan);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #10
0
        public override void Notify()
        {
            this.pUFO = (UFO)this.pSubject.pObjB;
            Debug.Assert(this.pUFO != null);

            if (pUFO.bMarkForDeath == false)
            {
                pUFO.bMarkForDeath = true;
                //   Delay
                RemoveUFOObserver2 pObserver = new RemoveUFOObserver2(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #11
0
        public override void notify()
        {
            this.pBomb = this.pSubject.pObjA;
            Debug.Assert(this.pBomb != null);

            if (pBomb.bMarkForDeath == false)
            {
                pBomb.bMarkForDeath = true;
                //   Delay
                BombExplosionObsever pObserver = new BombExplosionObsever(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            this.pMissile = (Missile)this.pSubject.pObjA;
            Debug.Assert(this.pMissile != null);

            if (pMissile.bMarkForDeath == false)
            {
                pMissile.bMarkForDeath = true;
                //   Delay
                RemoveMissileObserver pObserver = new RemoveMissileObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            this.pGameObj = (GameObject)this.pSubject.pObjA;
            this.pAlien   = (AlienCategory)this.pSubject.pObjB;
            Debug.Assert(this.pAlien != null);

            if (pAlien.bMarkForDeath == false)
            {
                pAlien.bMarkForDeath = true;
                //   Delay
                RemoveAlienObserver pObserver = new RemoveAlienObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        //----------------------------------------------------------------------
        // Override abstract class
        //----------------------------------------------------------------------
        public override void notify()
        {
            this.pShip = (Ship)this.pSubject.pObjB;
            Debug.Assert(this.pShip != null);

            if (pShip.bMarkForDeath == false)
            {
                pShip.bMarkForDeath = true;

                // Delay
                RemoveShipObserver pObserver = new RemoveShipObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        //---------------------------------------------------------------------------------------------------------
        // Override abstract method
        //---------------------------------------------------------------------------------------------------------
        public override void notify()
        {
            //Debug.WriteLine("RemoveAlien_Observer: {0} {1}", this.pSubject.pObjA, this.pSubject.pObjB);

            this.pUFO = this.pSubject.pObjA;
            Debug.Assert(this.pUFO != null);

            if (pUFO.bMarkForDeath == false)
            {
                pUFO.bMarkForDeath = true;
                //   Delay
                UFOExplosionObserver pObserver = new UFOExplosionObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #16
0
        public override void Notify()
        {
            // Delete missile
            //Debug.WriteLine("RemoveMissileObserver: {0} {1}", this.pSubject.pObjA, this.pSubject.pObjB);

            this.pMissile = (Missile)this.pSubject.pObjA;
            Debug.Assert(this.pMissile != null);

            if (pMissile.bMarkForDeath == false)
            {
                pMissile.bMarkForDeath = true;
                //   Delay
                RemoveMissileObserver pObserver = new RemoveMissileObserver(this, pSpriteBatchMan);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #17
0
        public override void Notify()
        {
            // Delete missile
            //Debug.WriteLine("RemoveBombObserver: {0} {1}", this.pSubject.pObjA, this.pSubject.pObjB);

            this.pBomb = (Bomb)this.pSubject.pObjA;
            Debug.Assert(this.pBomb != null);

            if (pBomb.bMarkForDeath == false)
            {
                pBomb.bMarkForDeath = true;
                //   Delay
                RemoveBombObserver pObserver = new RemoveBombObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #18
0
        public override void Notify()
        {
            //remove Brick
            //Debug.WriteLine("RemoveBrickObserver: {0} {1}", this.pSubject.pObjA, this.pSubject.pObjB);

            this.pBrick = (ShieldBrick)this.pSubject.pObjB;
            Debug.Assert(this.pBrick != null);

            if (pBrick.bMarkForDeath == false)
            {
                pBrick.bMarkForDeath = true;

                //pass brick reference to manager thats executes/removes objects later
                RemoveBrickObserver pObserver = new RemoveBrickObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #19
0
        public override void Notify()
        {
            // Remove MissileObserver ObjectA is missile,
            this.pMissile = (Missile)this.pSubject.pObjA;
            Debug.Assert(this.pMissile != null);


            if (pMissile.bMarkForDeath == false)
            {
                pMissile.bMarkForDeath = true;


                //pass missile reference to manager thats executes/removes objects later
                RemoveMissileObserver pObserver = new RemoveMissileObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #20
0
 public override void Execute(float deltaTime, TimeEvent.Name name)
 {
     if (this.pGameObject.bMarkForDeath == false)
     {
         this.pGameObject.bMarkForDeath = true;
         //   Delay
         //switch (this.pGameObject.name)
         //{
         //    case GameObject.Name.Ship:
         //        ShipMan.DettachShip();
         //        break;
         //}
         RemoveAlienObserver pObserver = new RemoveAlienObserver(pSpriteBatchMan);
         pObserver.SetGameObject(this.pGameObject);
         DelayedObjectMan.Attach(pObserver);
     }
 }
        public override void Notify()
        {
            // Delete missile
            //Debug.WriteLine("RemoveBrickObserver: {0} {1}", this.pSubject.pObjA, this.pSubject.pObjB);

            this.pAlien = this.pSubject.pObjB;
            //Image pImage = ImageMan.Find(Image.Name.Splash);
            //this.pAlien.poProxySprite.Set(GameSprite.Name.Splash);
            //this.pAlien.Update();
            Debug.Assert(this.pAlien != null);

            if (pAlien.bMarkForDeath == false)
            {
                pAlien.bMarkForDeath = true;
                //   Delay
                RemoveAlienObserver pObserver = new RemoveAlienObserver(this, pSpriteBatchMan);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            // At this point we have two game objects
            // Actually we can control the objects in the visitor
            // Alphabetical ordering... A is missile,  B is wall

            // This cast will throw an exception if I'm wrong
            this.pShip = (Ship)this.pSubject.pObjB;

            if (pShip.bMarkForDeath == false)
            {
                pShip.bMarkForDeath = true;

                // Delay - remove object later
                // TODO - reduce the new functions
                RemoveShipObserver pObserver = new RemoveShipObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            this.pUFO = (UFO)this.pSubject.pObjA;
            Debug.Assert(this.pUFO != null);

            if (pUFO.bMarkForDeath == false)
            {
                pUFO.bMarkForDeath = true;
                //   Delay
                //AnimationSprite pAnimUFODies = new AnimationSprite(GameSprite.Name.UFO);

                //pAnimUFODies.Attach(Image.Name.UFODies);
                //pAnimUFODies.Attach(Image.Name.UFO);

                //TimerMan.Add(TimerEvent.Name.SquidAnimation, pAnimUFODies, 0.01f, false);

                RemoveUFOObserver pObserver = new RemoveUFOObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        //---------------------------------------------------------------------------------------------------------
        // Override abstract methods
        //---------------------------------------------------------------------------------------------------------
        public override void notify()
        {
            if (this.pKiller == GameObject.Name.Missile)
            {
                this.pBrick = (ShieldBrick)this.pSubject.pObjA;
            }
            else if (this.pKiller == GameObject.Name.Bomb)
            {
                this.pBrick = (ShieldBrick)this.pSubject.pObjB;
            }

            Debug.Assert(this.pBrick != null);

            if (pBrick.bMarkForDeath == false)
            {
                pBrick.bMarkForDeath = true;
                //   Delay
                RemoveShieldObserver pObserver = new RemoveShieldObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            this.pBomb = (Bomb)this.pSubject.pObjA;
            Debug.Assert(this.pBomb != null);
            this.pMissile = (Missile)this.pSubject.pObjB;
            Debug.Assert(this.pMissile != null);


            if (pBomb.bMarkForDeath == false)
            {
                pBomb.bMarkForDeath = true;

                if (pMissile.bMarkForDeath == false)
                {
                    pMissile.bMarkForDeath = true;

                    BombMissileObserver pObserver = new BombMissileObserver(this);
                    DelayedObjectMan.Attach(pObserver);
                }
            }
        }
        public override void Notify()
        {
            this.pBomb = (Bomb)this.pSubject.pObjA;

            MissileGroup pMissileGroup = (MissileGroup)this.pSubject.pObjB;

            this.pMissile = (Missile)Iterator.GetChild(pMissileGroup);
            Debug.Assert(this.pMissile != null);

            if (this.pBomb.bMarkForDeath == false)
            {
                this.pBomb.bMarkForDeath = true;
            }

            if (this.pMissile.bMarkForDeath == false)
            {
                this.pBomb.bMarkForDeath = true;
            }

            //   Delay
            RemoveMissileAndBombObserver pObserver = new RemoveMissileAndBombObserver((Bomb)this.pBomb, (Missile)this.pMissile);

            DelayedObjectMan.Attach(pObserver);

            //---------------------------------------------------------------------------------------------------------
            // Sound
            //---------------------------------------------------------------------------------------------------------
            SoundMan.PlaySound(Sound.Name.InvaderKilled);
            TimeEvent pTimeEvent = TimerMan.Find(TimeEvent.Name.ScenePlaySound);

            //---------------------------------------------------------------------------------------------------------
            // Explosion
            //---------------------------------------------------------------------------------------------------------
            Explosion   explosion  = new Explosion(GameObject.Name.Explosion, GameSprite.Name.Explosion, this.pBomb.x, this.pBomb.y);
            SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens);

            explosion.ActivateGameSprite(pSB_Aliens);
            GameObjectMan.Attach(explosion);
            TimerMan.Add(TimeEvent.Name.RemoveExplosion, new RemoveExplosionCommand(explosion), 0.25f);
        }
        public override void Notify()
        {
            if (GamePlayingState.playLives > 1)
            {
                GamePlayingState.playLives -= 1;
                //Debug.Assert(ShipMan.GetShip() == null);
                ShipMan.Attach(pSpriteBatchMan);
            }
            else
            {
                CheckPlayerStatusObserver pCheck = new CheckPlayerStatusObserver(this);
                DelayedObjectMan.Attach(pCheck);
                //SpaceInvaders pSI = SpaceInvaders.GetInstance();
                //pSI.UnLoadContent();

                //pSI.SetState(SpaceInvaders.State.EndGameState);

                //pSI.LoadContent();
                //if (pSI.scoreOne > pSI.scoreTwo)
                //{
                //    if (pSI.scoreOne > pSI.scoreHigh)
                //    {
                //        pSI.scoreHigh = pSI.scoreOne;
                //    }
                //}
                //else
                //{
                //    if (pSI.scoreTwo > pSI.scoreHigh)
                //    {
                //        pSI.scoreHigh = pSI.scoreTwo;
                //    }
                //}


                //MoveToEndStateEvent pMoveToEndEvent = new MoveToEndStateEvent(pSI);
                //TimerMan.Add(TimeEvent.Name.MoveToEndState, pMoveToEndEvent, 0.5f);
            }
        }
Exemple #28
0
        public override void Notify()
        {
            GameObject placeObject;

            if (this.p == 1)
            {
                placeObject = this.pSubject.pObjA;
            }
            else
            {
                placeObject = this.pSubject.pObjB;
            }

            // TODO new ??
            GameObject pGameObjDies = this.factory.Create(this.pGOname, this.pGSname, this.container, placeObject.x, placeObject.y);

            //SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens);
            //SpriteBatch pSB_Box = SpriteBatchMan.Find(SpriteBatch.Name.Boxes);

            //GameObject pGameObjDies = new AlienDies(this.pGOname, this.pGSname, placeObject.x, placeObject.y);
            //GameObject pExplosionGroup = GameObjectMan.Find(GameObject.Name.ExplosionGroup);
            //Debug.Assert(pExplosionGroup != null);

            //pExplosionGroup.Add(pGameObjDies);

            //pGameObjDies.ActivateGameSprite(pSB_Aliens);
            //pGameObjDies.ActivateCollisionSprite(pSB_Box);

            this.pGameObj = pGameObjDies;

            if (pGameObj.bMarkForDeath == false)
            {
                pGameObj.bMarkForDeath = true;
                //   Delay
                ExplosionObserver pObserver = new ExplosionObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
        public override void Notify()
        {
            this.pUFO = (UFO)this.pSubject.pObjB;
            Debug.Assert(this.pUFO != null);

            if (pUFO.bMarkForDeath == false)
            {
                pUFO.bMarkForDeath = true;

                //this is to eliminate some of the checks that the UFORoot
                //does with the wall while it generates another UFO
                UFORoot pUFORoot = (UFORoot)GONodeMan.Find(GameObject.Name.UFORoot);
                Debug.Assert(pUFORoot != null);

                pUFORoot.x = -100;
                pUFORoot.y = -100;
                pUFORoot.SetDeltaMove(-1.0f);


                RemoveUFOobserver pObserver = new RemoveUFOobserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }
Exemple #30
0
        public override void Notify()
        {
            //remove alien
            //Debug.WriteLine("RemoveAlienObserver: {0} {1}", this.pSubject.pObjA, this.pSubject.pObjB);

            //a little tricky ObjA is the missile, we are not alphabetical
            //because of how the missile observer is set up
            this.pAlien = (AlienCategory)this.pSubject.pObjB;
            Debug.Assert(this.pAlien != null);



            if (pAlien.bMarkForDeath == false)
            {
                pAlien.bMarkForDeath = true;

                if (pAlien.GetName() == GameObject.Name.Squid)
                {
                    PlayerMan.SetP1Score(30);
                }

                else if (pAlien.GetName() == GameObject.Name.Crab)
                {
                    PlayerMan.SetP1Score(40);
                }

                else
                {
                    PlayerMan.SetP1Score(50);
                }

                //pass brick reference to manager thats executes/removes objects later
                RemoveAlienObserver pObserver = new RemoveAlienObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }
        }