public override void Execute() { // Let the gameObject deal with this... //Debug.WriteLine("*** KILLING " + this.pColPair + " ***"); ColPairManager.Remove(this.pColPair); //ColPairManager.PrintReport(); }
public override void Execute() { // Let the gameObject deal with this... //Debug.WriteLine("*** KILLING " + this.pColPair + " ***"); ColPairManager.Remove(this.pColPair); //ColPairManager.PrintReport(); }